[Only_Fun] Design a civ using only removed bonuses

You can modify the bonuses but please make it balanced. So AoK Teutons civ bonus - TC +5 range is not even an option. However +1/+2 range in Castle/Imperial can be a consideration.

From my head, this is the list of removed bonuses and techs -

Team Bonuses :
Foot Archer +2 LOS.
Farms are built 100% faster. Maybe make it instantly like 1 or 2 seconds.
Mangonel line +1 range.
Spearman and Skirmisher +2 LOS.

Civ Bonuses :
Towers are built 33% faster. (Rest are taken by Sicilians)
Towers +1/+2 range in Castle/Imperial Age.
Fisherman works 15% faster.
Camel Rider +1/+1 armor.
Cavalry Archers +3 attack bonus vs buildings.
Start with +150 food.
2 Sheep spawns near TC upon reaching Feudal Age. Maybe improve it to all ages.
Galley line +1 attack.

Unique Techs
Obsidian Arrows. I personally don’t think it is broken by default as long as they don’t deal 12 damage to stone walls.
Mahouts. You can change the effect from War Elephant to any elephant units.
Boling Oil.
Madrasah.
Couriers.
Zealotry. Buff the old effect of +30 to +40 to make it stronger than Saracens.
“Old” Royal Heir - UU is trained 100% faster.
“Old” Paper Money - All team members get 500 gold.
“Old” Manipur Cavalry - Cavalry and elephants +6 attack bonus vs Buildings.
Berserkergang - UU regenerate HP.
Vineyards - Convert all food to gold.
Scutage - All team members get +15 gold for each existing military units.
Panokseon - Naval UU moves 15% faster.
Orthodoxy - Buff it to at least +4/+4 as Bengalis already have the bonus for free.

Here is my attempt.

Archer & Camel Civilization

Team Bonus: Foot Archer +2 LOS.

Civ Bonus:
Fisherman works 15% faster.
2 Sheep spawns near TC upon next Age.
Camel Rider +1/+1 armor.

UT:
Obsidian Arrows - Only +4 attack bonus vs buildings.
Zealotry - Camel Rider +40 HP.

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Not much to work with but to me the obvious answer here is to somewhat remake old Koreans! So…

Tower and Naval civilisation

Team bonus: mangonel line +1 range

Towers (and walls?) are built 33% faster
Towers +1/+2 range in Castle/Imperial Age (you missed this one)
Cavalry archers (including War Wagons?) +3 attack versus buildings

Unique techs:
Panokseon
Obsidian Arrows (presumably it also affects War Wagons?)

Terrible civ, but oh well. Not many eco bonuses to work with, and the ones there are don’t seem appropriate.

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Latins

Defensive and Naval civilization

Civ Bonuses:

  • Fishermen work 15% faster
  • Towers built 33% faster
  • Camel Rider +1/+1 armor
  • Galley line +1 attack

Team bonus: Farms built 100% faster

Unique Techs: Boiling Oil, Scutage

I didn’t even notice this. And of course you see it. 11

How could I forgot?