Only one Monk heals a unit at a time. Remaining stand idle

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: #87863
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 11

:arrow_forward: ISSUE EXPERIENCED

Only one Monk heals a unit at a time. Remaining stand idle.

:arrow_forward: FREQUENCY OF ISSUE

  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

Here’s the steps to reproduce the issue:

  1. Make 6 Monks.
  2. Have 5 low HP units.
  3. Bring the 5 units close to the Monks.
  4. You can observe that only 5 monks will heal the units and the 6th one will stand idle.
  5. When one of the 5 units gets completely healed, the healer of that unit will stand idle instead of healing one of the remaining 4 low HP units.

:arrow_forward: EXPECTED RESULT

All the monks should start healing the nearby units. If there are 6 monks and 5 units need healing, 4 units should get healed by one monk and 1 unit should get healed by 2 monks. If there are 6 monks and 4 units need healing, 2 units should get healed by one monk and 2 units should get healed by 2 monks.

:arrow_forward: GAME FILES (SAVE / RECORDING)

To the east, there are 5 hussars. and there are 6 monks just to the north of them. Bring the hussars near Monks and you will find one monk standing idle while 5 monks start healing the injured units.

This was always the case.

Though I don’t know why it is the way it is.

Maybe it has something to do with the fact that only the first monk healing a unit heals with 100 % efficiency and any additional monk only with 50%.

A monk sitting idle instead of healing is not good in my opinion and they should change it. If monks improve at healing group of units, it is for the better.