Only one Monk heals a unit at a time. Remaining stand idle

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: #87863
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 11

:arrow_forward: ISSUE EXPERIENCED

Only one Monk heals a unit at a time. Remaining stand idle.

:arrow_forward: FREQUENCY OF ISSUE

  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

Here’s the steps to reproduce the issue:

  1. Make 6 Monks.
  2. Have 5 low HP units.
  3. Bring the 5 units close to the Monks.
  4. You can observe that only 5 monks will heal the units and the 6th one will stand idle.
  5. When one of the 5 units gets completely healed, the healer of that unit will stand idle instead of healing one of the remaining 4 low HP units.

:arrow_forward: EXPECTED RESULT

All the monks should start healing the nearby units. If there are 6 monks and 5 units need healing, 4 units should get healed by one monk and 1 unit should get healed by 2 monks. If there are 6 monks and 4 units need healing, 2 units should get healed by one monk and 2 units should get healed by 2 monks.

:arrow_forward: GAME FILES (SAVE / RECORDING)

To the east, there are 5 hussars. and there are 6 monks just to the north of them. Bring the hussars near Monks and you will find one monk standing idle while 5 monks start healing the injured units.

This was always the case.

Though I don’t know why it is the way it is.

Maybe it has something to do with the fact that only the first monk healing a unit heals with 100 % efficiency and any additional monk only with 50%.

A monk sitting idle instead of healing is not good in my opinion and they should change it. If monks improve at healing group of units, it is for the better.

Experienced this issue in Return of Rome in build 155976 via Steam with Windows 11:

Would be nice to have the bug sorted out, so priests and monks can properly heal units, instead of just having one do the job. Having multiple units healing a single wounded one is almost instantaneous, yet with only one doing it, takes a lot of time!

Still affects build 160062; spotted in Return of Rome