The game counts the number of units killed, not the amount of population killed. I would say the death count is right, because two units are killed if both the mounted and dismounted Konnik are killed (they are technically different units). Using the same logic, you would need to take care of other corner cases. Do you exclude converted units? Do you exclude free Kipchaks?
Don’t measure game performance by the death count, it’s only one statistic.
This doesn’t make much sense to fix, since units in AoE 2 have vastly different cost anyways. Is it fair that 20 FU Celt siege onagers give you the same number of kills as 20 Goth halbs? If yes, then konnik and karambit should remain the same in terms of kill count. If not, then we would need to rework this stat from scratch.
If you want to get technical about it, the dismounted konnik is just a continuation of the unit in an infantry form. It is a special case.
No other unit in the game spawns more units after its death.
Given an example, lets say 60 Spanish Paladins are against 60 Elite Konniks. Assuming both annihilate each other. Spanish would have 120 kills vs Bulgarian 60 kill. How is that an accurate description of the battle ?
Bulgarian player created 60 unique unites and lost 120 in the process. This does not happen with any other unit in the game
How do you know that it is an easy fix? It could indeed be as simple as changing a single number somewhere in the data, or the method the game uses to calculate units killed is so hardcoded that it might require restructuring that part of the gamecode.
Even if it is the former, I don’t want the devs to spend five minutes to track down that number. Let’s just call it a quirk of Konnik, that it creates skewed achievements page. It’s not like the case earlier when it gave twice the score as well, and therefore could have had an actual impact on games with time/score victory condition.
Well if you fight 60 Paladins vs 120 Halberdiers, and they both annihilate each other you have the same. You can frequently see this in 2v2s where the Cavalry player almost always will have a superior K/D over the Archer player.
Units have vastly different cost, a resources lost counter would be much more telling, K/D is meaningless.
That being said, I am of the opinion that a general reworking of the post game statistics should have been part of the definitive edition on release, and together with improved menus (the lack of profiles, or viewing menus while in queue is proof for DE just screams early 2000s )is an important step to elevate DE to a modern game and would not have been that much effort either. Capture Age proofs that most of the desired information is there, it is just not displayed.
You have no clue how badly the Scenario Community needs this. In every CBA Bulgarians units give Kills twice, meaning that its bad to play Bulgarian. Also this unit only vanishes when it dies twice, therefore only the dismounted konnik kill should count as kill.
In League of Legends getting killed before being revived by Guardian Angel also don’t give you a kill