Ornlu's 45 ideas to balance all 45 civs

It is the team bonus which makes them strong on migration. Because,you can fishboom wihtout getting housed. If you change that to something else like
Docks provide +5 pop space -> Fish locations visible at the start of the game
It will help the entire team get good locations for fishboom and not different from history how 'Tamils’and Keralites knew how to exploit trade routes and monsoon currents better than other Indian enthnicities.

If Battle elephants were cheaper by 20-30 gold, then every elephant civ in the game will attempt to transition to battle elphants in imp instead of cavalier.

This design just sucks and the wood bonus does not scale. It only works for serious wannbe pro players who use the bonus like a cheat and not for the average players who appreciate flexibility and adaptability in any civ design. the civ is extremely unpopular at the lower level. At the pro level too, It works consistently for ethiopions because they get faster firing archers. But faster firing skirms are not as good dps wise. Yet Orunlu mentioned the ethiopion bonus as not enough.

Towers are currently not meta and only used in yolo strategies. Dravidians should have ideally got the fortified church.

Unit will still die to skirms. As @UpmostRook9474 said, some kind of srivamsha shield acting with the charge bar will help though.

Will work definitely. But the wagons semm to be faster than other siege and that problem is there with organ guns too.

Maybe moving bloodlines to castle ageand squires to feudal could be a solution. Scouts are extremely good right off the bat.

Fair enough and pretty similar to portugese gold bonus. Dravidian bonus on siege should be removed. Siege engineers should not be in tech tree and Shinkonson should give +2 range for mangonels and scorpions.

Khmer have well rounded elephants. Bengalis can emulate the same. Khmer scorpion team bonus is bonkers now with ballistics change.

Elephants as a unit regardless of civ can take one or two hits from a mangonel. If you have enough elephants to justify medical corps, then you have already won the game especially as Dravidians. Specifically, They don’t get any economic bonuses and making elephants will put them behind opponent. For a Dravidian player to think of elephants as an option, elephant as a group of 2 or 3 should be able to generate a lot of value. But Elephant archers in group of 3 will be made mincemeat by skirms. Armoured elephants will die due to no support against knight spam by opponent. Unless Dravidian unique tech can address weakness of elephants which is speed to run from unnecessary fights and engage opponent when fight is favourable, medical corps or similar effects don’t bring any value to the table and thus useless.
The design of Dravidian elephants is also poor. They lack husbandry and bloodlines. Espcially husbadry is imporant for balance, all elephant civs are balanced to have 0.99 speed which is more than archers and skirms. So these elephant work as cavalry against archers. But only Dravidian elephants are stuck at 0.9. They can’t chase down archers or skirms. On top of this glaring design hole, With the Siege discount, there is no incentive to create Armoured/Siege elephants since your other siege units are cheaper. If Armoured/ Siege elpehants need a role in Dravidian gameplay, a speed boost is paramount.
Hence my suggestion:
Medical corps -> Mahouts
If needed the name of tech can be changed to " Gajashastra" from Arthasastra book or something else from mideval India.

I realised it and changed my suggestion to
200 wood per age → “Receive 10 wood for every villager trained”

I proposed hindustanis get rid of the vill discount bonus in exchange for ‘cavary armour upgrades being free’. Indians had +1/+1 armour on their camels. So its not something out of the blue.

Perhaps a new DLC Dynasties of India -2 can be made with 2-3 new civs to shuffle around bonuses and fix the absymal playrate of Dravidians and Bengalis as well as broken areas of Gujjaras and Hindustanis.