Other civilization bonus instead of Burgundians bonus (elephants and camel avilable, no cavalier, ...)

:play_button: GAME INFORMATION

:backhand_index_pointing_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: 101.103.2359.0 (#133431) 17001014
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 10

:play_button: ISSUE EXPERIENCED

:backhand_index_pointing_down: DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.

  • Enter Single Player
  • Enter Skirmish
  • ISSUE°1: all settings were ran

    dom (not last mode settings)
  • Set again my personal settings
  • Select few civis
  • Select burgundians
  • Start game
  • Build up “Stables”
  • Observe Units in “Stables”
    → MAIN ISSUE → ISSUE°2 (always up to now): Stable can create several elephants and camel rider
    → Seems to be a mix between burgundias and another civi
  • Check tecnology tree ingame (OK → No camel rider or battle elephants shown)
  • NOTE: If click on a unit or building it appears burgundias as my civi

:play_button: FREQUENCY OF ISSUE

:backhand_index_pointing_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS)

:play_button: REPRODUCTION STEPS

:backhand_index_pointing_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

  • After 1st game:
  • Create new game:
  • Go to Single Player again
  • Select skirmish again
  • Click on my civi
  • Select another one
  • Confirm it
  • Enter civi again
  • Select burgundias
  • Check tecnology tree (OK → No camel rider or battle elephants shown)
  • Start game
  • Built stables again
  • Same issue is displayed
  • Check tecnology tree ingame (OK → No camel rider or battle elephants shown)
  • also VERY IMPORTANT:
  • In GENERAL: No Burgundians civi bonus available (no cavalier in castle age, no economic updates one age earlier, …)
  • INSTEAD: As described it seems that is is mixed or took over bonus of another civilization

Here’s the steps to reproduce the issue:

  1. In my case (as described above) just create a new skirmish

:play_button: EXPECTED RESULT

:backhand_index_pointing_down: What was SUPPOSED to happen if the bug you encountered were not present?

:play_button: IMAGE

:backhand_index_pointing_down: ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.

:play_button: GAME FILES (SAVE / RECORDING)

:backhand_index_pointing_down: Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.

Check your game Settings, you’ve most likely checked the “Full Tech Tree” option:


This will allow every Civ to train almost all units and research nearly all technologies, excluding castle unique units and technologies.