And yet no guarantees this would result in better balance. You claim that solutions are “obvious”, and insult the developers a bunch of times (repeatedly) when doing so, but you’re just throwing suggestions at the wall and seeing what sticks.
1- I dont say these for better balance. I say these for better design. There is an “ability” in the game that is literally useless. It has no place in the meta. Noone has to use it and noone does use it and game can still be balanced but that doesnt mean there isnt a problem.
We already know there was a horse archery concept thought for sipahi but it was dropped in exchange of sth more generic and simple. While this on itself is a point to criticise, we also know they decided to turn this to free. That raises some eyebrows.
Unfortunately it doesnt end there. This supposed to be more generic and simple feature is broken. It doesnt function. It doesnt have a place in meta. It isnt used. This is a great point to criticise. If you are disturbed by people calling this out, you are the problem not me.
2-
I was showing how balance isnt an excuse for bad/lazy game design. In an equality with multiple unknowns you can tweak other things to balance anything out. An Ottoman Civilization doesnt have horse archers. When there is a will, there for sure is a way. I see a lack of will.
You can check out Conquest Mod - Ottoman Empire:
Ottoman Civilization in this mod is really cool and the gameplay is really nice too that is close to realistic warfare where it solves all Ottoman related problems and balancing.
I am sorry, but I really hope you are not being serious with this nonsense.
People can definitely debate whether or not Ottomans should have horse archers or any number of other things, but blaming it on incompetence or saying they removed a unit from a civ because they decided to make the DLC free? There are thousands of components of these civilizations that aren’t represented in the game. Because it is a GAME, not everything can make it in, the scope is limited. Maybe they found horse archers for Ottomans unbalanced, maybe they decided they already had enough complexity, etc… who knows? You certainly do not with your wild speculations.
Yikes man. Although, at least this is not as bad as the people blaming it on “racism”.
bro unit stats are crazy in this mod :D:D:D it needs work and units doesnt get the upgrades
if you are putting ottomans in to the game you must definetly should present the horse archer they are like longbow to english or knights to french or japanese without samurais for example,not adding them to game making ottomans half done if they remove a unique unit and add the horse archer i accept that too
Design impacts balance.
And no, what you’re talking about isn’t “useless”.
“correct” doesn’t mean anything. There are many ways to design any given thing.
Balance sometimes involves changing the original design. That’s likely what we’ve seen here with this unit. That doesn’t make the design “wrong”.
You don’t like it? That’s cool. But that’s not a balance or a design argument. “mutilate” is not an argument.
Ok, normally I wouldnt respond to this but just to make sth clear
They had horse archers. They had it to the extend that the animations were implemented. We have literally been shown in an official trailer, not a leak.
At some point very close to the release they discarded that and replaced with a feature that was very inferior design wise. A button that changes numbers for a temporary time.
The only part that is my speculation was that they half assed the civ design towards the release after they decided to make it free.
They were working on balancing out horse archery of sipahi, they either closed in to the release date or what I said has been effective or a combination of both or sth else whatever, they said fuck it and changed it for a feature that is inferior. This is a fact.
And they even screwed up at that inferior feature. You can see no serious players ever using it in any of their competitive games. This also contributes to my conclusion regarding them rushing this design change in only the last minute.
Yeah veeeeeeeerrrryyyyy wild speculations. I am sure they play tested horse archery for sipahis for months and concluded it is scientifically impossible (even though the gameplay is basically an equality of infinite unknowns) to make it balanced. Just as fortitude is definitely not a last minute change.
Because you know making the trailer is definitely one of the first things you do in game development. Hyping people with Ottoman horse archers then not delivering them is also a sign of great community management. Yeah.
“SJW developer”
Alright buddy, best of luck getting your opinions heard.
The fact is you are making speculations and you are judging people based off of them.
Yeah we saw horse archers in the trailer, we don’t know if sipahi could toggle between, if a vizier point would make them archers, if it wasn’t even sipahi but a separate horse archer that did not yet have a skin, if sipahi always had fortitude or it was added after, if the horse archer was removed before the trailer even released but it was too late to change the trailer, if they decided mounted archers were too strong in conjunction with Mehter, etc…
You repeatedly call people incompetent because the design is not how you wish it was.
This is not a good faith discussion on if Ottomans should have horse archers and how it should be balanced.
That was not a developer. She is a social media manager for Xbox. She would have no input into the actual game design.
If you are thinking balance decisions are being made because the devs are “SJW”, then maybe you are as nuts as the guys saying it is based on “racism”.
I went back and watched the trailer twice. I only saw one scene where there was actually horse archers, but they were alone on the coast near Malian ships. Correct me if I am wrong, but after zooming in on them, I believe they were just Russian horse archers.
Regardless, does it really matter if they don’t have horse archers? They already feel like a very unique civ with numerous unique units and mechanics. AOE games have never really been all that historically accurate.
That scene you are talking about indeed has Rus horse archers. There is another one though a few seconds later:

It is very brief, there are what appear to be 3 elite Sipahi with bows.
Stats are balanced, high damage high HP. Ranged units are deadly like real life warfare; but ground units are still important. You need to use siege units more if you want to defend your capital, or attack enemy capital. The game is not finishing so fast.
You can produce archer horseman at Ottoman too but from special buildings where 2nd Age Archer or 1st Age Ottoman Units. Norman units only build ram and siege tower; but these two units build extra buildings to produce more special Ottoman units. You can even build bridges. Only wood bridge can be destroyed and repaired again.
Units are upgraded but you don’t see it: because I assigned every unit with different weapon and outfit features. You access these units with different combinations from Ottoman buildings.
If you read the forum thread I shared you can see all of the features. I explained everything there how to access these horse archers or other new units or new buildings etc.
Ottoman can move ships from land too in the mod.
There are tons of new feature at every civilization. After new patch, only problem is that AI Mongol doesn’t build anything.
Check Mod thread fully.
Civilization Conquest Mod
Conquest - Ottoman Empire - v1.8
Just play the mod more to find out all of these new features. After that, you will only want to play the AOE4 with Conquest Mod most of the time^^.
Ottoman Horse Crossbow
Ottoman Horse Hand Cannoneer
Ottoman Horse Archer
Check Mod thread fully for all features in the mod.
Civilization Conquest Mod
Conquest - Ottoman Empire - v1.8
There are many cool features in my Mod named Conquest.
Yeah, I see them now. Probably a campaign only unit. This looks like a staged battle. There were lots of these units in AOE2 and AOE3.
nah, I dont know any Female Khan for the Mongols xD
AOE4 has some woke things that make me dislike the game as it offends my ancestors and culture.
The Mongols never and ever had a female Khan…
Your knowledge may not be as comprehensive as you think.
What about Khutulun? Or Mandukhai?
Khutulun:
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Mandukhai:
http://thefemalesoldier.com/blog/tag/Khan
Like what exactly?
What is offending your ancestors or offending your culture?
i see what you are trying to do you are trying the aoe3 unit stats but adding crossbow horseman and horse cannoneer is too much i will try this mod does other civs has a things like that too or only ottomans,bridge building should be removed they can block the ships i didnt tested it but if they can block it should be illegal
ottomans dont have a campaign in this game they added the horse archer then changed their mind i want to know why can someone from the dev explain?
LOL, they are female so they are not “Khan” at all,
But this is how the Mongols call female leaders the “Hatan” or add “K” in front of the “Hatan”
Khan is used only for men…
Trust me, I know my culture better than you!
It is funny that the Forum banned Mongol female leader’s title “Hatan” with “K” in front…
A Katun is the equivalent of a Khan in everything but gender. So you’re objecting to the title being incorrect, is all?
(weird how it is censored, you’re right - had to use the romanised form)



