Bro, believe me, those who made the landmarks of Age of 4 can make Sultanhan, Double Minaret Madrassa, Mehmed Armoury very, very well. If they didn’t have the talent, I would say that they didn’t have the talent, but those who made these landmarks are talented people. When I play with other civilisations in the game, sometimes I pause the game and look at the landmarks for a long time with amazement. The pleasure of Age of 4 in this respect is very different for me. For this reason, when I play with the Ottomans, for some reason, the amazement does not occur while playing other civilisations and looking at landmarks. Ottoman landmarks reduce the architectural quality of the game. I agree with what a few friends wrote above about the military school. It should give the player who plays Ottoman a deeper game pleasure other than spamming men with military school. For example, you get this pleasure when playing with England, it is a very flexible civilisation, even if Hre needs a little love like the Ottoman Empire, I get this pleasure with Hre. But not when playing with the Ottoman Empire. If I produce Jans, they will die immediately, if I produce Great Bombard, the resource I invested will be wasted very easily, for God’s sake, what am I going to do with the Ottomans? Because towards the end of the game, they all explode in our hands.
Man, Japans have popular culture love othervise they dont have such power. I believe that devs will make Japans like England. But Ottomans and Chinese arent respected that way.
Yes, Japan’s modern pop culture, manga, and samurai film and television promotion have had a more positive impact, and that devs may have grown up under the influence of such cultural propaganda in Japan.
I think Ottomans, Military schools specifically need a rework. Military schools are made out to be such a huge thing so Ottomans don’t have any other really great bonuses, but after castle age military schools fall off substantially. What does 5 free units matter at all to a castle or imperial age economy? nothing. Even in dark, and feudal age when they are supposed to be good, given how many resources and villager time you need to invest into them they aren’t great.
1).- Since it has become a “yes or yes” move of the Ottomans players to collect stone in the dark ages (I) to have at least one of these buildings, in theory an adjustment of the price of the building should be considered to create the same ones in the dark ages.
2).- The other option is that you start the game with 100 stone.
3).- The third option as an extra for the first, and as a balance, if there is a problem with the speed of creation in dark and feudal ages, it could be solved with unique technologies for the same building, similar to the Age III Ottomans, who create villagers for free , but at a slow pace, and 3 technologies must be developed to increase its production limit and speed.
Let’s remember that at the release of the game, the HRE did not start with a prelate, when it became too mainstream that a prelate was always built, no matter what, as the first action of the game, to save that step they simply started with one.
I think reducing military school price is better than extra resources at start.
Because the main issue (according to pros like beasty) is when trying to build your second and third military school in feudal, because it delays too much your 2nd tc or castle age since they cost so much wood and rock. Althought maybe 100 rock at start and a reduced price to 100 wood 100 rock would be fine as well.
I like the idea of free villagers though, maybe it should be a choice at the military school so you have to decide between free military and free villager. And maybe the free villager require an imperial point bonus instead of tech (like the one that give you access to knights and jani)
May also be late game but many pro players have just stopped making military school in early game so they can fast 2 tc or fast castle. Which means ottoman have 0 economic bonus for a while. So there seem be an issue there too.
Late game the military school don’t have much impact either compared to other civ eco bonus. like english farm or hre inspire.
And about janissaries, i just don’t like their design. They are one of the unit the most forced counter. I think they should remove the 50% damage bonus they receive from range as nothing else in game has that, and less bonus damage against cav. Make them more like handcannon but that can repair and cheaper?
I think the bombard are fine. Could be a bit cheaper.