This game takes every AoE game before it to the next level, when things go right. Sure it’s not perfect yet -no game, nothing, will ever be- but just playing it makes me realise the incredible potential it has.
The sense of amazement when I first played AoE 1 as a kid in 1997, and AoE 2 to some extent…, but specially 1, that’s impossible to beat. That being said, feature wise this game can be in a totally different level.
My favourite AoE game overall is AoE1, just because I love the era and the fact that the game has some unbalance, which is not good, but leads to some uniqueness.
Also some of the campaigns had great moments and challenge, and the user campaigns had some of the best I’ve ever played in a RTS -and I’ve played many-.
AoE2 was my favourite for a while, specially when playing in the wonderful MS Zone, and the campaigns were great. My favourite campaign was the mongols’.
The game has now an almost PERFECT balance. However, I am not the biggest fan of AoE2 -compared to 1-, 'cos that balance comes at the cost of lack of uniqueness.
You can say a civ is chinese and another is japanese, but every single civ is the same, it’s only the bonus that change. In the end every player almost use the same build orders in multiplayer.
The huns were slightly different, or the goths, to an extent. But that’s it.
Seein the mesoamerican civs with archers looking like your typical european medieval archer was hard to digest.
AoE3…, I played it for a while but never clicked with me.
AoE IV…, well, that’s where things get interesting. Becauess the civs are VERY different. My favourite civ is the mongols, because of the aforementioned uniqueness, but so are the rest of civs, quite unique in their own right.
I just hope that Relic aren’t limited by the scope of a glorious franchise and can continue to create unique civs with very distinctive features.