Hey!
I’m new to modding on this game, learning how things works for this game.
Found a way to add what I wanted by making random map to generate a custom trigger that run every 4s to perform action, edited a few random map to include it.
It works locally in skirmish, published, hosted a game, as soon at the game start we got the infamous out of sync error.
While making a custom scenario/map, including the same trigger works just fine, even with friend overseas with 200+ms latency!
If you have any insights, please share
Trigger looks like this:
rule _urdShareResources
minInterval 4
active
runImmediately
{
if (((xsGetTime() - (cActivationTime / 1000)) >= 2))
{
..my XS code....
}
}
I’ve picked this from the editor generator trigger that I’ve extracted from the temptrigger file which was working just fine ![]()
Thanks!