Outposts

Does it make sense for outposts to stay the same throughout the ages? It would be nice if they got a small hp upgrade and a cosmetic change.

8 Likes

Given how little they are used, indeed it wouldn’t hurt them.

Removing their stone cost too, it never made sense that such a fragile structure that only provides LOS costs some.

3 Likes

Technically, they get better range with LoS techs, but it’s more like, people inside learn to see beter with tools, not the building itself that changes.

I agree an upgrade of the building would be pretty cool at castle age, like reinforced outpost what so ever.

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See that as technical cost. Don’t see rock, see minerals. It can represent iron nails, for example. So to me it make sense.

I think it should be removed after researching a tech at least. Outpost is pretty useful for detecting early raids. Then gives Ethiopians that free tech.

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good idea, how about making it a secondary effect of town watch/patrol which you’d get anyway ?

Secondary effect: militia-line can also build outposts. But then the tech cannot be available to all civs.

I think they must stay discreet. I’d even like they become invisible on the minimap.

If some regular units have the ability of building things, it may make more sense that scout units be the ones to build outposts. While infantry can build some siege (rams, siege tower).

I agree to remove the stone cost because this building is weaker than a house.

Month ago I suggest to give to the georgians an effect to outpost with the technolgy svan tower

To improve the Svan tower technology in addition to the actual effects of the technology, this tech can add + 100 HP to the outposts and change the appearance of the outposts in a Svan tower.

It’s require only to modify the appearance of the actual cosmetic Svan tower object to put a color for the player.

At final we have tower who deal more damage and outposts who look like Svan tower.

There is also something, in the next Chronicle DLC, the Macedonian will have a “Fortified Outpost”. That may serve as a crash test on some outpost diversification usage.

For some reason, the outpost is one of the building I’ve always loved since I’ve started to play the game. I still remember on william wallace campaign when I was a kid, the mission where you have to construct a tower on the hill, I built an outpost on it the first time I played it and did not understand why it wasn’t triggering the objective.
It’s only in the recent years that I realized that this missing is litterally teaching you the hill bonus damage, without really explaining it to you.

Outposts are cool ! They need more love. (Dark age need more love)

I prefer keeping stone cost for outpost. I like using them, but they need to be used occasionally not spamming them around base every game.

For the stone cost, player can make decisions, building outposts to keep more safe from enemy attack, or not spending any stone until castle age and building 2TC without mining any stone.

If outpost is everywhere in every game, there is no possibility for surprise attack and game become more predictable. It is not good for both players and viewers perspectives.

Aesthetic change for different age would be always nice.

I think just gaining a little line of sight each age isn’t enough of a change throughout the ages.

I very much agree with you on this. Other buildings get automatic stat upgrades on hp and / or armor aswell. Giving Outposts a little stat upgrades per Age would make them more durable against stronger units.
Some cosmic changes with Age-ups like for other buildings would be a nice addition.

I like this idea aswell, I could even see it being implemented into the Guard Tower / Keep tech so that most civs could benefit from the Outpost upgrade.

I agree that they should keep their stone cost. They should still be used strategically. As I pointed out above I prefer giving them some more hp and / or armor.

Outposts have no inherent armor value so even archer Civs can quickly destroy them with their main unit. That’s why they shouldn’t gain armor as you advance through the ages. At most you could give them a passive health increase to make them slightly more durable.

Their Stone costs prevents you from spamming them prior to mining Stone. From late Castle Age onward the Stone cost is negligible.

To be honest when I read that Outposts are rarely used I had to check if someone necro-ed a years old thread. I was under the impression that the habit of plastering the map with Outpost starting in late Castle Age has reached all levels of play by now.

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