I expected some major overhaul for Dravidians. But I’m surprised their Siege elephants got nerfed. The civ is unplayable on open maps. I expected huge changes to the civ to make it payable. I am still expecting them in new large patch.
Dravidian Civilization bonuses
- [CHANGE] Receive 150 extra wood at the start of the game.
- [CHANGE] Farms have 2 times the food as regular farms. (2 x 175 food)
- Barracks technologies cost -50%.
- Skirmishers and Elephant Archers attack 25% faster.
- Team bonus: Docks provide +5 population space
Unique units
-
Urumi Swordsman: Melee infantry armed with a long steel whip. They do charge attack based on charge bar.
During charge attack, they deal 1/2 splash damage to units 0.75 tiles near them.
[CHANGE] Rate of attack is 100% faster and moves 0.1 tps faster
[CHANGE] The charge bar is also a damage avoiding bar like Shrivamsha Shield.
Enemy attack on Urumi both melee and Pierce will reduce charge
attack bar first before reducing Urumi’s real health bar.
[CHANGE] Exchange Eagle attack bonus and Building attack bonus
for cavalry and Siege attack bonus. -
Thirisadai : Warship that fires multiple projectiles
Unique technologies
Castle Age Unique tech : [CHANGE] Strike Corps - Barrack technologies effect is doubled.
Imperial Age Unique tech : Wootz Steel - Infantry and cavalry attacks ignore armor.
Tech Tree: [CHANGE] Dravidian Monks have access to redemption or fervour.