Path-finding example with gather point

:arrow_forward: GAME INFORMATION

  • GAME BUILD #: 101.101.44834.0 6148570
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED

Pathing. I was expecting that there was a pinned post about path-finding issues where users could post show cases of where/when things go wrong, but I can’t seem to find it. I posted this on Reddit initially and it got quite some traction there, so perhaps it is a useful example for devs to have a look at.

Things to note:

  • Villagers cannot exit at the top of the TC it seems (may have always been the case?)
  • There is one straggler tree right above the TC
  • The house is an important factor
  • Happens to every newly created villager

It seems that a “minor inconvenience” (the tree) leads to a very generous recalculation of the path. Instead of tracing the path and finding where the issue lies (branching off the optimal path) it seems that the “safest” path is used instead which is far away from the obstructed optimal path. This is probably a very efficient implementation in terms of the path search that you need to do, but in terms of “making sense in gameplay”, it is very bad.