Pathfinding issue when units have to go to non visible place

:arrow_forward: GAME INFORMATION

  • BUILD #: 100.12.1529.0
  • PLATFORM: Steam
  • OS: Windows 10

:arrow_forward: ISSUE EXPERIENCED

:question: DESCRIBE THE ISSUE IN DETAIL (below). Limit to ONE issue per thread.

Here is the problem I’m experiencing…
I am testing an old map I created and I experienced a pathfinding bug with modified protounits

:arrow_forward: FREQUENCY OF ISSUE

:question: How often does the issue occur? CHOSE ONE; DELETE THE REST.

  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

:question: List the DETAILED STEPS we can take to reproduce the issue… Be descriptive!

Here’s the steps to reproduce the issue:

  1. Play an old map?
  2. Move hussar with fort wagon to non visible place

:arrow_forward: EXPECTED RESULT

:question: What was supposed to happen if the bug you encountered were not present?
The units arrive to the place I told them to

:arrow_forward: ACTUAL RESULT

:question: What actually happened (what went wrong) because of the issue you’re reporting?
Units arent moving

:arrow_forward: GAME FILES

:question: Include a [OneDrive or Google Drive link] to a SAVE GAME or REPLAY FILE (.aoe2record) of the match where you encountered the issue.

The map I used: https://drive.google.com/file/d/1418pkH5NxPKR2JnAjLrl3Ftxu6NtahA8/view?usp=sharing

:arrow_forward: IMAGE & ATTACHMENTS

:question: Attach a relevant PICTURE (.jpg, .png, .gif), VIDEO (.mp4, YouTube), DXDIAG FILE (.txt), or [CRASH/GAME LOGS (.aoe2record, .txt)] below.

The test in game: https://youtu.be/AI-ymg1A6z8