Pathfinding through a Gate still has problems

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: 101.101.46295.0 6421374
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED

:point_down: DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.

:arrow_forward: FREQUENCY OF ISSUE

:point_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 50% of the time / matches I play (FREQUENTLY) – Or a bit more?

:arrow_forward: REPRODUCTION STEPS

:point_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. Set an ally Walled and Gated completely.
  2. Try passing through a Gate into the ally’s fortress.
  3. Sometimes works fine, but sometimes works strangely.

:arrow_forward: EXPECTED RESULT

:point_down: What was SUPPOSED to happen if the bug you encountered were not present?

Units should pass through the Gate without any problem.

:arrow_forward: IMAGE

:point_down: ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.

Here’re some pictures of a scenario of my custom campaign that I’m these days developing on Test mode.

As you see, the Knights can’t pass through the Gates that are NOT locked at all. The Blue (me) is an ally of the Red on this test. I should pass the Gate, therefore.

I also found that my units often don’t find a way at which there was an enemy’s Gate but try to pass another enemy’s Gate that is not removed…

Pathfinding still needs to be fixed, seriously.

:arrow_forward: GAME FILES (SAVE / RECORDING)

:point_down: Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.