Pathing issue in explored area

The pathing can be bizarre. When I click explored area that not in sight and my units go somewhere else, I understand something in between. It is bugging me.
I expect my units go near that object and after go that location.
Are there anyone can agree with me?

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Yes, I understand you. But there are lot of issues already with the game, we want them to fix the already existing and gamebreaking bugs before they add new features and bugs with them.

Players often use this feature to check whether there is a hole in wall around enemy base. They right-click inside enemy base and if there is a hole, then units will automatically head towards it. Quite unrealistic, but I am not certain, whether this should be changed.