Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.
I think I’ve had similar “issues” if it’s okay to call it that. I’ve always assumed it’s related to villager and herdable collision boxes.
I feel I see it at least in a couple of your examples where an animal is depleted of resources. Villagers then vie for position on the new animal and a villy’s path get blocked out or blocked off by other collision boxes, so they go to a path of least resistance.
Like, to an alive animal a few units away, or another animal being harvested that has clear immediate room for another villy to squeeze in and help.
It makes me have to micro sheep a tiny bit more than maybe I’d like, but that’s where I’m on the fence of it being an “issue/bug”, or not.
I don’t mind having to micro to line sheep up in a row with spaces between them, or randomly space them about my TC area. This allows villagers to more easily go in to harvest and out to drop off, for example
I also move living sheep around from time to time as the harvesting layout evolves to make appropriate space for the free flow of harvesting movement
So, rather than group the sheep/herdables in a tight cluster where it will be a collision box and pathing nightmare, with villys confused on where to go or getting blocked out by fellow villys or sheep, I spread the sheep out.
Sub-optimal, inefficient harvest pathing is avoided through manually spacing things out more (micro)
This need for micro could separate experienced, high APM players from less advanced ones… one could argue.
I lean toward wanting the villy and/or herdable collision boxes a little smaller for these things; not eliminated. I think AoE4 has them completely or near completely eliminated, which isn’t my favorite thing. Sheep are clumped together, I think even overlapping ,and everything works… the need for micro eliminated
Of course, if you and I are the only ones that experience this type of villy behavior, then, yeah, sounds like a “bug” that should be looked into
If collision boxes are the issue, would you want changes or fixes? If so, how many? Would you want micro as I described it conpletely eliminated, or?