Patrol/attack move glitches out in scenario editor for AI players, and for AI players in a Random Map game too

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: VERSION 101.101.44725.0 6115729
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED


Switching to the AI player’s perspective and patrolling or attack moving their units glitches out and the units at the back get stuck and stop patrolling/attack moving. This happens when either using the Test feature in the Scenario Editor, playing a Standard Game that uses the Custom Scenario, OR playing a regular Random Map game vs the AI. It does not happen for actual human players, but it happens to the AI player consistently, even when it is on the “None” characteristic and therefore should (and always has) acted the exact same as the human player when testing out a scenario. This bug must be fixed in order to allow actual unit battle tests, which I perform frequently.

:arrow_forward: FREQUENCY OF ISSUE

:point_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

:point_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. Put a mass of units down in the scenario editor, for one of the players that is not Player 1 (ideally for both, to properly test out a big fight)
  2. Either Test the scenario, or simply run the scenario using the “Custom Scenario” option in a Standard Game
  3. Press Ctrl+Shift+whatever number corresponds with the AI player (which in most cases will be Ctrl+Shift+2, as the AI player is most likely to be Player 2) and Patrol or Attack Move them into the opposing army (the exact same glitch happens with both Patrol and Attack Move). Your hotkey for switching to the other player’s perspective may be different, but the default is Ctrl+Shift+#

:arrow_forward: EXPECTED RESULT

:point_down: What was SUPPOSED to happen if the bug you encountered were not present?

Both armies act the same way and take the fight as they would in a normal ranked game where two armies are patrolled into one another

:arrow_forward: IMAGE

:point_down: ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.

Video demonstrating the glitch

:arrow_forward: GAME FILES (SAVE / RECORDING)

:point_down: Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.

*rec.aoe2record - Google Drive