Patrol with ranged units on stand ground doesn't work properly

Game Version:

  • Build: 101.101.36202.0 4819260
  • Platform: Steam
  • Operating System: Windows 10
  • Gamertag: Arpy3ka9199


Patrolling with archers or any other ranged units with stand ground while in range of a fleeing enemy causes them to follow the enemy until death or for a few tiles instead of staying in ground and attack from distance until enemy is out of range or eliminated. I observed this bug while playing vs AI, I patrolled near town with stand ground but my units chased fleeing villagers into TC and Castle fire. I reproduced the same thing on editor vs AI. I didn’t try it on a MP game, so I will update in case it pops up in there too.

Reproduction Steps:

Here’s how to reproduce the problem:

  1. Select a group of archers or other ranged units, set them to stand ground and patrol them into an enemy.
  2. If enemy flees within range they will attack and follow instead of attacking from stand ground