Pause Button OOS Bug

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: 100.13.2685.0 Current Release as well as prior releases
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED

:point_down: DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.

During a match one player told us he would OOS out of sync the game if we didn’t stop attacking, upon not complying he processed to pause and unpause the game until it went out of sync which only took about 5 pauses. the game went oos, and then attempted to create a save file. judging from the only screen shot i have it happened around 55 mins in.

:arrow_forward: FREQUENCY OF ISSUE

:point_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

less then 25% Ive seen it occur accidentally when someone paused the game, but the majority is a few players using it maliciously
If you play with this guy and he losing 100% lol. Hes got at least 6 accounts that Ive blocked. he changes names right after the match but thankfully the blocked list keeps up with the name change.

  • Less than 25% of the time / matches I play (RARELY)
  • 25% of the time / matches I play (SOMETIMES)
  • 50% of the time / matches I play (FREQUENTLY)
  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

:point_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. load up a match the more players the better wait 15 mins or so, so everyone is building up entities (i believe it may be helped along by entity lag so late game when everyone has units and walls everywhere)
  2. press the pause button (it may require another player to unpause it for it to work)
  3. press the pause button again and again until desired result is achieved.
  4. profit :frowning:

:arrow_forward: EXPECTED RESULT

:point_down: What was SUPPOSED to happen if the bug you encountered were not present?

I mean the pause button can be great if you need to take a wiz and everyone agrees but beyond that its more of an annoyance at best when someone repeatedly pauses until they run out of there 15 pauses or at worse and more often the games goes oos long before 10 pauses

:arrow_forward: IMAGE

:point_down: ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.

This is the only picture I have and it was by accident while I was trying to find the unpause button f-0 f12 so it does not have the exact phone of the issue.
He has changed his name since. if you need any other information or this persons 6 account names just DM or let me know. Thank you for your time.

:arrow_forward: GAME FILES (SAVE / RECORDING)

:point_down: Attach a SAVE GAME (.aoe3Ysav) or GAME RECORDING (.aoe3Yrec) of the match where you encountered the issue. Link it below if using an external file service.

1 Like

Hi @GrumpyTart6001 !

Can you tell us the name of this player if you think it is different now?

We also need the recorded game in order to track this issue. Thanks!

yep another reason to not play withunknow people. it happens all the time with unknown people

Just wanted to bring this topic back up as well as adding a video with a whole bunch of pause OOS from 2023 to present day

Oof. Spend all that time developing your civ and empire only to have it be all for naught

That would be a little frustrating. Sorry to see that. Hope they can fix it

What about any of those clips makes you think it’s the person pausing that’s intentionally causing OOS? Just looks like you’ve played a bunch of long games which are notorious for ending in OOS. And the game always says someone paused, doesn’t mean that person did something intentionally causing OOS.

You can see in the chat " Pause 1/15 " and then instant OOS ^^

And that means that player intentionally caused OOS? LUL

Yeah, it’s hard to know if it’s “intentional” – it could just be a game bug that hides itself under a supposed “pause”.

For example, could latency or a coding issue cause the game to ‘think’ someone is pausing, or trigger an auto-pause, to try and recover as the game death-spirals into an OOS?

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No clue but every time the game goes OOS it says someone pauses. Happens plenty in long games, especially treaty games

Its more the circumstances leading to and what follows the OOS. I get that this game is very buggy late game and is far more optimized for sub 30 min matches.

if its a normal crash sometimes it will hard crash right to the desktop I think I remember native howitzers being notorious for hard crashing a game to desktop late game, and every now and then you’ll still have that hard crash occur.

Other times it will OOS but the game will be recoverable, and will attempt to automatically re host the save state, that happens fairly often but i wouldn’t say anyone directly caused it because the game can be recovered and resumed.

Regarding the circumstances before, sometimes a player will just blatantly state that they’re going to OOS the game if they continue to get attacked see attached https://youtu.be/aO2Dn1X2wko

What follows is these games become unrecoverable you cant reload them and the save state becomes corrupted all the clips above were not recoverable games which is why i tried to save the videos of these ones

Why is this thread permitted to be necroed and slander people who may or may not have intentionally caused OOS?

I don’t mind the necro of threads, personally, never really understood that issue. Unsubscribe if you don’t want to get notified.

But the possible slander does seem odd and not usually allowed in the forum. (Nor is necro-ing, for that matter, I know.) A dev replied above, so figured this thread had a tacit green light to for some reason

There was only one other user besides the dev in this thread before they necro-d their own thread, so it’s not the end of the world on that front.

More just pointing out the consistency of inconsistencies.

1 Like