-Could you make it so that the algorithm generates random heights for the “Peach Tree” in order to avoid situations like the one shown in the picture? Repetitive patterns look very unattractive and ugly, and if you implement random tree heights (as is the case in Warcraft, where each tree has a random size), these repetitive patterns will disappear due to the taller trees’ canopies covering the shorter ones. randomizing the height of the Peach Tree will help hide and break up these repetitive and unattractive patterns.
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Yes the peach blossom trees look beautiful, but I agree it could be better
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Isn’t it fascinating how most of us seek for not “repetitive patterns” in designs and nature for immersion but when it comes to faces, bodies at least the mainstream seems for repetitiveness and “perfection” (artificial) even nature itself is chaotic and not perfect.
Btw I agree with both of you. Trees look pretty (LOVE the new flock of birds on this map) but artificial cause of the height/dense.
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