Performance and benchmarks

December patch improved my benchmark score from 1025.6 to 1048.6 and I generally seem to have decent performance, but weirdly my performance has decreased compared to previous build when there is a lot of action on the map.

In previous build I could spectate through 4v4 extreme AIs infinite resources 200 population post-imp game without any stuttering at 18-30 FPS, but now I often drop below 10 FPS and have significant stutters. I loaded savegame from the game that I spectated in previous build and were immediately surprised of reduced performance. Started another similar game and had same issue.

This is weird, because benchmark score increased and other people report improved performance, but maybe something has gone worse for the case with overwhelming amount of action on map?

Computer: i5-8250U, MX150, 16 GB RAM (I upgraded RAM sometime after creating this topic).


This is very weird and could be a lot of things??? To worse performance due to less intensive RAM consumption from GPU driver issues (I had some problems when updated my gpu on tha last patch). Any thoughts on what this could be?

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I also got a big jump in performance. Around 80 more points on the benchmark to 1230, and a 10FPS overall boost on said benchmark, 47FPS average now. I also noticed the framerate was much more stable. Settings for me were 1080p ultra settings with UHD on.

I got an:

AMD Ryzen 5 2600 Six-Core Processor
clock speed 3400.0 MHz
NVIDIA GeForce RTX 2060
Samsung SSD 840 PRO Series.

2k Monitor with GSync on.

I pass the benchmark with UHD DLC with 1240 points and got around 50 FPS while running it.

My benchmark drops in Multiplayer game to around 30 FPS.

Anyone else having such problems?

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In build “101.101.34223.0 4509956” my benchmark result dropped from 1048.6 to 971.2 and there is significant stuttering :slightly_frowning_face:


In build “101.101.34397.0 4546676” I have benchmark result without v-sync 1013.1 (sometimes stutters) and with v-sync 1037.4 (no stutters).
I loaded savegame from 4v4 extreme AIs infinite resources 200 population post-imp game and without v-sync had very unstable FPS (8-40) with heavy stuttering, while with v-sync had stable 20 FPS with no stuttering.

Performance with v-sync is generally good enough for me, but it seems weird, that it is pretty much required to have v-sync enabled to avoid stuttering.

Computer: i5-8250U, MX150, 16 GB RAM

Since this game’s frame rate goes all over the place every second, forcing a framerate to make it more stable actually makes sense. I wonder how it goes with 3rd-party framerate locking softwares.

For me, with the same settings and setup as before (except that now the Sharpen is set to a 100% instead of 50%), I now have a Benchmark score of 1270 points. 10 point increase from last score.

Computer: i3-7100, GTX 1050ti, 8GB RAM-DDR4

Did you have a different thread for benchmark test scores before, by any chance? I thought I remembered more scores being listed. Oh well, I’m at 1286.2 currently. Since I can’t find my score from before, I guess this will have to serve as my score starting point to keep track from.

There was a big topic for benchmark scores in beta forums, but it was not made by me and it is now inaccessible to us with other beta topics.

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Thanks, Yorok; you rock!
That just might be it

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Exactly the same results in build “101.101.34699.0 4580616”. Enabling v-sync should currently be official advice for improving performance.


So, I just ran a benchmark on this later version. Same settings and same setup as before.

1286 points, 16 score increase from last build. Improvement, yay!

Then I gave a try with V-sync on. The benchmark ended up scoring 1280. Arguably about the same score as without it, but technically a lower performance.

I wonder how it may vary also with monitors with different refresh rate from ours. Mine monitor is a 60hz, and I’m assuming yours is too @Yorok0, but how would the performance get on monitors with higher refresh rate enabling V-sync?

I did just what he said and I went from either 10 or 300/600 ish to 10 first try and 970 second for the first time since beta, yeah! So thanks @Yorok0! (and now I can go fill a bug report to complain about my benchmark randomly hitting 10 even tho my machine can perfecly handle bullshit 4v4 BF 250 pop games)

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is that a good mark, Im at 1286

Welp, it allows you to play all ranked game modes, and it’s quite above the 1000, so it sounds decent.

No, it is too good, makes people jealous.

My benchmark score with v-sync is now 1097.7 in build “101.101.35584.0 4714640”. Very decent increase :+1:

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Well, another major update, another benchmark test.

Erhm… hmm… blank score?!?

Well, guess I just discovered a bug. They patched an issue where the text on the score result box wasn’t translated to portuguese, but introduced a new bug where the score result come blank. XD

Changing to english language, I got a score of 1282 without v-sync and 1278 with. Same range as before.

In the other hand, I’m glad to see that the game performance is genuinely improving for more modest setups.

Build 35584, same settings as above on the topic.

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I wonder if that is the max achievable score? I had 1286.2 on Jan 14th, and had 1286.2 again yesterday. Surely, one cannot have perfectly the same two different times across two different patches, right? Would be very coincidental. My guess is that 1286.2 might be the max achievable score, thus, resulting in the same score twice… Unless there’s a higher one out there that I haven’t seen?

AlexM on Discord reported having score over 1600.

What?! Is AlexM running it on some military grade hardware or something?? :sweat_smile: