Ayyubids has the Manjaniq (Mangonel), which can use Incendiary Ammo, which has flaming particles when deployed.
Note: I was using Low Graphics, but I don’t know if it affects higher Graphics as well.
While testing stuff, I noticed Lag/Stutter along with high CPU usage. At first I was confused, since this doesn’t usually happen. I tried to think of anything CPU/GPU intensive, and realized I had left a Manjaniq deployed with its flaming particles going for a long time.
I haven’t tested too deeply, but a few tests leads me to believe that there is some kind of internal issue with the game logic that gets worse the longer the flaming particles from a deployed Manjaniq are drawn by the game.
When you switch the Manjaniq to regular Kinetic Ammo, the Lag/Stutter completely disappears and the CPU usage returns to normal.
So, it might not happen in a real game where the Manjaniq is constantly deploying/packing and switching ammo, but it’s probably good to fix this.
Image Graphics: Low
Build: 10.1.48.0