Performance - Ayyubids + Manjaniq + Incendiary Ammo - Game starts to Lag/Stutter with high CPU usage the longer a Manjaniq with Incendiary Ammo is deployed with the flaming particles

Ayyubids has the Manjaniq (Mangonel), which can use Incendiary Ammo, which has flaming particles when deployed.

Note: I was using Low Graphics, but I don’t know if it affects higher Graphics as well.

While testing stuff, I noticed Lag/Stutter along with high CPU usage. At first I was confused, since this doesn’t usually happen. I tried to think of anything CPU/GPU intensive, and realized I had left a Manjaniq deployed with its flaming particles going for a long time.

I haven’t tested too deeply, but a few tests leads me to believe that there is some kind of internal issue with the game logic that gets worse the longer the flaming particles from a deployed Manjaniq are drawn by the game.

When you switch the Manjaniq to regular Kinetic Ammo, the Lag/Stutter completely disappears and the CPU usage returns to normal.

So, it might not happen in a real game where the Manjaniq is constantly deploying/packing and switching ammo, but it’s probably good to fix this.

Image Graphics: Low
Build: 10.1.48.0