Hello friends!
With the recent note from Devs we all expect new civ rework for Persians, maybe like what happened to Indian civ, with introduction of new DLC with 2 or 3 civs and Persian rework, or just seprate Persian rework. I like to share my ideas about Persians and listen to your opinions as well.
First question is are they really need any change?
Answer: Yes. Why? for many years they were very unique civ, with full stable with paladins and camels, only civ with elephants, good eco with full eco tech tree and etc.
But as the time passed and many civilizations with various new bonuses introduced, Persians slowly lost many of their identical aspects, both gameplay and historically.
Currently many believes they are very common and normal civ ( which i personally think they are very good but they need to be played well).
Community is ready for Persians rework
2nd question: what aspects of Persiana should be changed?
Answer: both gameplay and historical approach toward Persians should be changed.
Why?, Persians mainly designed based on Sassanid empire, but Sassanids were not only part of Persian history. We have many Persian dynasties after Sassanids some of them controlled huge lands maybe as large as Sassanids.
About gameplay. With new civs added to game we need more various options for Persians.
Persian rework should consider both their historical identities and gameplay behaviour
3rd question: now what should we change?
Answer: well, I like to start from beginning,11
Civ Emblem: Current civ emblem is âGreatâ and should not be changed.
Music Theme: Current music theme is âGoodâ but it is not pure persian music i suggest to use new music theme with more persian instruments.
Voicelines: When you task villagers to make farms they say âMeâmaar: Builderâ and when you send them to farms they say âMikonam: I will doâ which both of them are big misses in both of this situations they should say âKeshavarz(کێۧÙ۱ŰČ): Farmerâ
Architecture: Middle Eastern architecture have many persian aspect and is not bad for Persians. BUT, Central Asian architecture is completely based on Persian architecture and is âBestâ option for it.
Tech Tree: Current tech tree is fine, but some situational techs can be added, Treadmill crane, Illumination, Atonement can help them in Arena
Personally i think giving them siege engineers and bracers is not a good choice.
Civ Bonuses: i saw several ideas about new Persian bonuses some of them are good.
Bonuses:
- Start with +50 food and +50 wood. I believe that this is one of best early game eco bonuses
- TC and Dock 2x HP and work 10/15/20% faster in feudal/castle/imp. Yes, i think 5% working rate is OP. Another idea is give only TCs +5% working rate in dark age.
- Caravan free, can build Caravansarai in Imperial age. Caravansarai in Central asia architecture will be amazing 11.
Another potential Civ bonuses:
_ Scout line cavalry attack 20% faster
_ Cavalry archers +2 attack vs infantry and building
_ Stable units +1 attack
_ Monks recharge fate 50% faster
Unique Units: Persian War elephants are one of most iconic units in game and âCannotâ be removed from game.
Savar: they were main body of Persian army specially Sassanids and they are Good choice as 2nd Unique Unit. But how can we add them if they dont want to remove War Elephants? They can be added is Stepp lancer line with same stats but +2 att against infantry. OR, as a upgrade for knight line in Imp.
Unique Techs:
Kamandaran: Archer line gold cost replaced by additional wood
Parthian Horse Archers: Cavarly archers can attack while moving.
Another potential Techs:
Immortals: all military buildings and castles work 30% faster
Aswaran: knight line affected by Parthian tactics
Team Bonus: Camels and knights +2 attack vs archers
I eager to see your opinions,
Thanks a lot <3