Hello,
I have never seen a player use petard in imp. Perhaps it can help if they destroy all tree in a radius of one tile or 1.5 tile.
best regards,
Hello,
I have never seen a player use petard in imp. Perhaps it can help if they destroy all tree in a radius of one tile or 1.5 tile.
best regards,
It’s an interesting [“take” with a comma at the end. Seriously, censors?!] but I disagree. Tree destruction would fail to make Petards worth training when Onagers (and Ballista Elephants) can perform the task so much easier, to the point where the cost of upgrading to Onager and making the unit feels cheap compared to the amount of Petards needed for tunnelling. The Petard’s explosion radius would have to be huge to offset this, but that complicates things WRT to the current radius when Petards target units or buildings; I do not believe the code allows for separate blast radii for different targets.
I would rather suggest Petards be given focus in civ boni. I feel like even simple ones, such as Petards moving faster, having more health/armour or having reduced cost, could go a long way into encouraging their use.
That being said, Ballista Elephants are only for Khmer and Onagers are only for Imperial Age. Petards could become a Castle Age unit for some sneaky cuts into enemy base, although you’d probably end up needing far too many on maps where those cuts actually matter, so it’d still be relatively useless. But still, they’d be the only way you can cut trees in Castle Age for any non-Khmer civilization.
Of course, on those maps, two petards to cut through a wall might be the better option anyway 90% of the times, so it’d be even more useless. 11
Petards are available in Castle Age. Onagers are very expensive and take a long time to research after you get to Imperial Age (the game might be over by the time you cut a woodline with an Onager). You can play smart and cut a woodline with only one or two Petards if you micro well, so you can sneak a mid-game raid. Onagers are indeed better for cutting long paths in forests, agreed. That’s part of strategic variety, I don’t see the problem.
A technology to make them available in Siege Workshops could be fun. I don’t know, maybe it’s OP, just saying.
Do they count as gunpowder unit? Cause that already would make them benefit from some boni
By the way, if Petards cut treelines, one problem is that there would be no alarm at all. This could make the game quite frustrating for some players in Castle Age. Maybe an alarm sound has to be played anyway if it happens in your LOS.
I don’t like it. Even I don’t like the cutting trees logic we have today.
I propose that cutting trees should be unlocked after research chemistry.
Add the following units to the list with this ability:
-mangonel
-scorpion-line
-BBC
-cannon galleon
-dromon
Yeah they seems to not count as gunpowder (no faster spoed by bohemians, or 20% discount by italians) that would be a start to make it more “buff-able” easily. Then something with the unità could be done for sure ad far as tweaks and changes