These civs are great additions, with cool meccahincs:
But instead these three… have nothing to do with the base game in terms of time and ingame mechanics. Sorry, but this stuff its way too much.
These civs are great additions, with cool meccahincs:
But instead these three… have nothing to do with the base game in terms of time and ingame mechanics. Sorry, but this stuff its way too much.
I feel like the lamellar armour tech will be nerfed sooner than later.
As for the jurchen reduced friendly fire, using rocket carts (+ their kamikaze units) will be fun to play.
These two new civs are (mostly)!amazing, just why thry did they need to fuck all up outside of them
Do the 3K civs get their heroes in regular matches ?
Yes, they do.
They have to train them in the Castle in Imperial Age for a pretty high price though.
Yes if I don’t wrong. In Hera video
An unit with a buff effect on nearby troops isn’t the first, the roman centurion and to a lesser degree the bohemian hussite chariot did that.
But training a hero butchers the civ’s versatility, even considering the 3K civs started low on that…
i highly agree, shu, wei and wu have no place in the base game in my opinion…
Omg mounted trebuchet for Khitans….
Absolute disgrace
I don’t have problem with units have buff aura, but Liu Bei, Cao Cao?
Pls this is not AOE 3. We don’t need a Explorer
Where can i sign the petition?
My point exactly, imagine the same for another civ.
The Franks for example who conveniently cover the full timeline. No matter which hero you pick, it restricts when the civ feels right.
A hard limit of 1 also decreases strategic flexibility…
I had the idea for trainable heroes in my Avatar: The Last Airbender AoE2 clone concept, but I at least had the sense to make an option to disable them, along with the busted Avatar unit. These heroes you literally can’t avoid.
Second this. Two great additions to the game with some extra big let down.
Heck you can’t blame people for saying the devs lied.
Technically lie is not the most accurate way to put it, but advertising as 5 new civs is misleading at best.
The devs have more than enough to defend themselves in a court of law as everything they said is technically true (yes it’s 5 playable civs, the Romans are counted as different from the Italians already, yes the Chinese remain as they were so it hasn’t been split like the Indians were…), but they should have anounced the 3K civs alongisde the 2 medieval ones instead of the vague 5 civs in the main game where everyone expected it to be civs around China.
And I really hope they won’t keep the Jurchens and Khitans locked behind that DLC (at least do my idea of a future DLC that also unlocks them alongside new civs and give them campaigns)
Ok… I may be confused but… If internet was already as expanded as it is right now, would The Conquerors be released without outrage ?
I mean, the civs in Conquerors where totally different without any cavalry units, outside of the usual time period and on a totally different continent than medieval Europe/Asia and included new mechanics as well…
Should it be banned then ?
None of the conquerors civ were out of AOK’s original timeline. Maybe people will ask for a better name for Spanish. But that’s all.
Most new mechanics in the conquerors were added to all civs.
Stop being reasonable people are busy being mad!
they didn’t lie about Conquerors
they didn’t put dynasties as civs
4 civs fit the game’s timeframe, Huns barely don’t.
Three Kingdom DLC is 100 times worse.