Card gives cavalry archers a war pick instead of a sword. Gives them the 15% HP bonus.
Can’t figure out what the siege damage in melee is supposed to affect? Their melee attack is still melee damage… Their siege multipliers remain exactly the same…
If it is working correctly, it is adding an extra damage attachment to the Cavalry Archer’s melee attack, like the poison from Jungle Bowmen or the Burning Damage from Fire Throwers. The attachment inflicts Siege damage, so it bypasses the armor on most units. (The new Companion native unit deals all of its damage as Siege).