- GAME BUILD #: 101.101.59165.0 8311018
- GAME PLATFORM: Steam
- OPERATING SYSTEM: Windows 10
The Idle animations of Pikemen and Heavy Pikemen (both A and B), and possibly those of some other units, have messed up directions. All of their their other animations are fine.
While the first direction that units face is supposed to be always east, Pikemen and Heavy Pikemen face one direction further clockwise. This means that if you happen to move them in a way where they come to a halt facing the direction right before south, their graphic will face south, instead of the direction before that.
So to summarize, the last direction (frames 901-960) is actually the first direction, so every direction basically has to be moved forward one to correct it. Just remove frames 901-960 and insert them at the beginning instead to fix this issue.
A second problem of these animations is that they have a 961th frame, which is actually a replica of the (currently) first frame. This doesn’t affect the game, as the .dat file just seems to ignore it, but it sucks for modders, as it unnecessarily wastes space and time to remove.
Thirdly, in the second (idleB) idle animation, they hold their pikes the wrong way. As seen in the attack animation, they are right-handed, but they hold the front part of the grip in their right hand and the back part of the grip in the left hand. Their walking animation is affected by this too.
- Place one of the units in the scenario editor
- Place a flag (preferably the one on a single high stake) a tile or so away from it, in a straight line
- Set up a trigger effect to make the Pikeman move to the flag (I think it’s important that you actually select the flag instead of the tile it’s on as target, since it obviously has to be the center of the tile)
- Add another trigger, removing the flag or replacing it with something such as grass
The Pikeman faces straight south west.
^ First frame of first direction (should be first frame of second direction)
^ First frame of last direction (should be first frame of first direction)
^ 361th frame, duplicate of first frame (should not be there at all)
^ Walking animation, holding pike as if they were left-handed
^ idleB animation, holding pike as if they were left-handed
After discussing this with the developer of SLX Studio, he was kind enough to do the work for me (and you 11), and fixed the idleB and walking animations of the Pikeman:
(this can only stay up for 2 weeks, so if a developer finds this only after that, just comment and I can upload a new one)
These graphic files can be used right away without any changes to the .dat file.
The dev team would have to fix the idleA animation for Pikemen and all 3 for Heavy Pikemen themselves though.
Thank you for reading, and I hope you get to fix this by the time the DLC comes out.