Disgrace of a unit, food-intensive, has no real long-term viability because it’s not a very good attack unit (yes a few civs can do Halb Siege pushes, but we are talking about you getting Onager/Heavy Scorpion upgrade (btw have you guys seen the cost of this tech?), Siege Engineers, Halberdier, +4 armor and at least 10 Barracks to spam units from, good luck getting that before min 50 on an average 1v1 map), and on top of that, it starts with 0/0 armor, the upgrade takes a ton of resources (215f 90g) AND you need Squires also (a further 100f).
Meanwhile, Knights are good out of the gate, you don’t even NEED Bloodlines to be aggressive even though it helps. Bloodlines and +1 armor is good enough to get you through most of Castle Age and then you can decide if to transition or stay on Knight play.
Also, Knights from 2 Stables is a very pop-efficient unit, while Pikeman is very pop-inefficient and as the defender you also can never quite guess how many Stables are being used. You often need 3 Barracks to counter 2 Stables and if you lose the first big fight it’s basically over as you will never get the mass again required to beat the Knights.
Furthermore, Pikeman costs WOOD, a precious resource in Castle Age, especially on Arabia with its scarcity of forests. So you as the defender often try to create an eco lead, but this eco lead is hampered by you not actually being able to drop farms, unless you have like 30+ woodcutters and they are not harassed somehow.
Last, if you consider how most fights in early Castle Age go, it’s something like 14 Knights vs 20 Pikeman, that’s a fight that Knights generally win due to better focus fire and higher HP. It’s expected that something like 8 Knights live, now normally the Knight player also does Monks, bam, 3 Monks and all the HP damage you did gets healed, so you trade 20 Pikeman (1200 resources) for 4 Knights (540 resources) essentially. What a great COUNTER UNIT! And you can’t even force a fight because Knight player has mobility, you don’t, he likely also has map control so better boom potential later.
Really give me 1 reason why Pikeman exists in its sorry state. It’s an extremely bad unit, and good luck if you roll something like Koreans or Vietnamese vs Berbers/Franks on… any open map really.
To make Pikeman interesting to tech into, at least the upgrade could be lowered in cost by 50/100f. If you don’t have Camel line vs Knight civ on an open map, good luck with 0 map control, woodlines harassed and your Eco being constantly idle from +2 Knights running around your farms and just shrugging off the arrows from the TC.
Right now, Arabia with all its hills, its scarcity of forests and those “fake forests” where 1/2 the forest is a lake so you can’t actually make a lumber camp there, is sucking my will to play the game. Every game I go vs some Knight civ, like Magyars or Franks or Berbers. Every game, same braindead strat of small Feudal play into Castle Age Knight flood from 3-4 Stables, send everyone to gold, idle eco and buy additional food if needed. I bet these people don’t even research Horse Collar aging up because it’s 1 more Knight. Then just Castle drop in front of 2 mineral piles (if you deny secondary stone and 1 gold it’s ideal) and it’s GG, even if you are 30 vills ahead it literally means nothing because you can’t do gold units, you can’t click Imp and if you somehow managed to get Imp, you can’t afford anything, you can’t afford Rams, you can’t afford Chemistry for Bombard Cannons, nothing. Eco lead means nothing, might as well make Arabia a game mode where each player starts with 40 vills, no TC and the player with the better Knight micro wins. Absolutely braindead experience where you can AFK your eco, do 0 eco upgrades or additional TCs and be rewarded regardless of what opponent does. It is button pressing at its finest, the “create Knight” button specifically.
If you aren’t a Camel civ or a comparably strong Knight civ, and you are stuck on something stupid like Koreans or Britons or Incas or Celts, good luck winning unless you are significantly higher elo than opponent.