Playing Blood campaign with the Maltese

Playing the Blood campaign with Malta as it should be… you can use hospitals, commandaries, Order galleys, sentries, Fire-throwers, and Hospitallers, set up a tavern, create mercenaries, and revolt in the Barbary States or Hungary… I thought the campaign would be really unbalanced if I played it like that, but surprisingly, playing it on moderate is playable and fun, and it’s interesting to see Centinels and Hospitallers fighting against Janissaries, Howitzers, and Humbarazi while you’re wiping out several groups of Yoruks…:joy:

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Curious if you think this makes it easier or harder and what card options you have?

Nice whats the mod after all?

In the Ottoman Fort scenario I used the default deck of the Knights of St. John, but then for the Aztec Temple scenario I changed it to the standard beginner deck of the Maltese (it’s just to test the scenarios and the meta in the campaign doesn’t matter because you always win and level up anyway)…

No mod was necessary…it’s just a matter of copying the campaign folder from inside the game folder on Steam and pasting it into the scenario folder in Age of Empires 3 DE, which is inside the user folder…then you can edit the campaigns from the scenario editor and play with any civilization you want: go into the scenario editor, load any scenario, edit the players, and in civilizations, select the ones you want, and voilà…:sweat_smile:

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Oi, You can’t go into Industrial age in Act 1: Blood. That’s cheating.

You can’t advance to the Industrial Age with the Knights of St. John, but I was playing with the Maltese… and it’s not cheating, it’s literally moving the campaign game folder to the scenario user folder…

I was considering how having Fixed guns would change the campaign, but it actually shouldn’t be bad given that you won’t have a regular explorer to build many of them.

You also lose age 3 Mortars.

The loss of Hoop Throwers is a pain vs Ottomans, but Fire Throwers should be better vs all regular heavy infantry if I understand the bonus Hoop Throwers have.

My gut says it should be easier, which is unfortunate but cool nonetheless.

Not too much, it might be useful against Lizzie’s ships in Pirates! and maybe the last two scenarios…

You have more game difficulty settings you can play when you play them with the scenario editor.

Sure, you can play on extreme difficulty if you want and gain more experience for your deck…

Campaign finished…new screenshots of me playing it…I’ll be uploading the mod today…

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I mean if you remove the limiters of the Campaign AI. THis would be balanced. Especially in Ludicrous difficulty

Players doing Ludicrous difficulty need all the help they can get.

The developers updated the Home City Progression system for a reason. They also added Estates to the St. John campaign civ so that there would be a way to gather gold once the mines dried up. Good call but I want Arsenals and Taverns added too.

Sure, I played this version of the Blood campaign on moderate difficulty, and having more options lets you defend yourself better… you have the Estate so you never run out of coins, a tavern to use mercenaries, the armory, and since the last dlc you can even start a revolution in Livonia in the 3rd age, and with the Barbary Pirates and Hungary in the 4th age…

Playing as Livonia in the Blood campaign wouldn’t be too outlandish. Fits well actually. Revolting into Barbary Pirates would be funny if only because you’d be teaming up with Lizzie’s pirate faction later too.

The Blood campaign mostly needs Armories, Taverns, and ability to train Culverins. There is a lack of effective anti-artillery options in that campaign. Getting to use Malta’s Basilisk culverins would be a nice addition.

Of course, that’s why I included the Maltese in the campaign…it’s to have more options (those the game currently offers) and not just those the classic game gave you…

What is the mod called

Maltese Blood Campaign, or I also thought of calling it “Historically Accurate Blood Campaign”… but maybe I’ll just call it Maltese Blood Campaign because it’s easier to remember…

Thank you. :slight_smile: I will definitely be looking for this on the mod workshop.

Well, enjoy it… I’m currently playing the Ice campaign using the Brits and Hauds…

And I also have the historically accurate tutorial playing against the Hauds…