First of all, I want to preface by saying I don’t particularly enjoy playing as Set as a major god choice for Egyptian, and I didn’t in the original game.
Set was pretty weak in the original game at doing what he was intended to do, aside from Siege units and the very early Slinger builds (originally 20% more health for Slingers). But I’ve enjoyed a lot of the balance tweaks on major/minor gods to give you reasons to play certain things and not always follow the same path.
Isis and Ra always felt like generally better choices in terms of what Egyptians as a Civ were trying to do, because they are (generally) a Civ that gets better in late game.
Set was originally the “aggressive” Egyptian Major God choice in AoM, relying on the counter units from the Barracks. His passives in the original game were:
- Starts with a Hyena of Set scout.
- Priest can convert wild animals.
- Pharaoh can summon animals at the cost of favor. The variety of animals the Pharaoh can summon increases with each Age advance.
- Five animals are summoned at the Temple on each Age advance.
- Slingers and Chariot Archers are trained 20% faster.
- Slingers have 10% more HP and 10% less hack vulnerability.
- Migdol Strongholds cost 25% less gold.
These were already relatively weak in the original game, compared to Isis/Ra passives. The passives Set has now are almost laughable in comparison both to what he used to have and what Isis and Ra have now.
In my experience with Retold, I’ve found that both Isis and Ra outperform Set in early game aggression simply by having better economy and passives. If Set is intended to be the early game Egyptian God choice, he should perform as such.
I think his passives as is are just simply too weak to be chosen over Ra/Isis when Set is played as intended (focusing on Spearmen/Axemen/Slingers). With myth units costing less population than they used to, playing the counter units feels even worse with a decreased focus on human units. Fully upgraded counter units (with optimal Minor God upgrades) barely manage to scrape by against the corresponding units they are meant to counter.
While I do think some of Set’s original passives (especially the original Slingers HP bonus) were a little excessive against certain strategies, it feels like Set doesn’t really have a place in the game from a tactical standpoint in Retold. I think his passives need to be reworked.
The 5% reduction in cost (especially early game) for Barracks units is almost irrelevant, considering the starting cost of the unit. You can outpace this cost reduction by simply having a few more villagers, or having an economic upgrade that is available to Ra/Isis.
I’d like to see some sort of bonus to Axemen/Spearmen in particular, since they feel dramatically worse than in the original game. I think some sort of micro play with bonus damage that scales with age would be interesting.
I was thinking something along the lines of getting an einherjar blast-style effect for bonus damage for attacking the correct counter unit would provide a bonus to OTHER counter units, to encourage balanced army building and not funneling one type of early game unit. This shouldn’t stack, because that would get out of hand way too fast with the cost of the counter units from the Barracks.
Example:
Attacking a Cavalry Unit with a Spearmen provides nearby Slingers with a Bonus Damage effect to Infantry (5% bonus in Classical/10 in Heroic, 15 in Mythic) for 5 seconds
Attacking an Infantry Unit with an Axeman provides nearby Spearmen with a bonus damage to Ranged Soldiers (5/10/15% bonus)
Attacking a Ranged Unit with Slingers provides nearby Axemen with a bonus damage to Cavalry (5/10/15% bonus)
I haven’t run napkin math on whether or not that’s actually good enough, but it makes an elegant little triangle of fun micro decisions that encourages balanced army building and gives you more of a reason to use the counter units in the conventional counter unit path beyond the Classical Age.
I’d like to see a rework of Set in general, I’m just spitballing things that could replace some of his current passives.