Please Devs, this wasteland needs your aid!

Not Really. Frisians are e.g. much more dutch than any other. Anglos, from northeast germany, are in fact the tribe that formed england.
So you are saying england and germany are too close be separated, if you argue against Anglos. Thats stoopid. Also Bavarians or saxons, they are even completely different tribes. Allemans are only in the souht, saxons are different, and also formed England. You dont know history too much, thats okay, but then either inform yourself or dont argue that way

After this southamerica DLC I hope for

with a full round proper Guaraní civ, with Jesuit and Chiriguano influence, gunpowder weapons like wood-leather cannons and arquebus, fast canoes, cavalry takuara lancers, arrows with poison, and arrows that goes through coat of mail, man-at-arms armed with alfanjes, machetes and rodelas, shock troops with clubs, hatchets and shield, bolas throwers, slingers. Tall and thicc palisade walls, captured Inca fortres, powerful Ipaje monks that empower units at the cost of healing slower, good wood and food economy, gather small amounts of gold while gathering wood to reflect the ka’a (yerba mate) economy, Jesuit Missions as Marvel and much more

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which one of these would you call an empire? most of these aren’t even kingdoms.

do you realise how long it takes for a handcannon to reload? Early guns were extremely bad, guns took over bows primarily because it was way easier to learn how to use one. Training an archer would take years, training a gunman weeks.

For lots of the middle ages a bowman (or even a skilled slinger) would beat a gunman any day

the british royal house is Windsor, formerly known as Saxe-Coburg and Gotha

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I don’t think we need a Western Euro DLC anytime soon, it’s already one of the densest areas civ-wise. Fill Eastern Europe and the rest of the world first, then we can talk.

Even then, however, making a civ for every major duchy would be an overkill, unless they’d be singleplayer only like Sparta and Athens from Chronicles.

Some West Euro stuff I could see split/reworked reasonably without going full overkill:

  • Britons: ATM they have a slight identity crisis in representing both Vortigern’s Brito-Romans and post-Norman 100 Years War England. I’d argue that the latter could be represented by Normans, so that Britons could be primarily about Brito-Romans, Welsh, and Bretons. Then you could safely rename Celts into Gaels. Longbowman would become a regional unit shared by Britons and Normans.
  • If the Normans get added, Sicilians would need a substantial rework so that they take more inspiration from their Byzantine and Muslim periods instead of focusing so much on their Norman and post-Norman period. The Normans would keep Serjeant as the unique unit, so you’d need to find something else for Sicilians.
  • Teutons can be renamed Thuringians to represent central Germans and Teutonic Order (they were one of the major Germanic tribes, and later on they formed the bulk of colonizers in Brandenburg and Prussia). Then you can add Saxons to represent Low Germans, Anglo-Saxons, and Frisians, and Suebians, to represent Upper Germans such as Bavarians, Swabians, Austrians, and the Swiss.
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so many issues with that.

I guess the Swiss could be separate.

I think I asked you this before in a different thread and you never answered: what part of the Britons’ civ design do you think is based on Vortigern’s Brito-Romans?

(Not getting involved in the main topic of this thread, because I know from past experience that people suggesting more German civs exclusively focus on gameplay-irrelevant cultural details.)

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My bad, I forgot to answer!

So it’s not so much gameplay reasons (I don’t know much about pre-Anglo-Saxon warfare), more vibes-based. Vortigern scenario has his civilization as Britons instead of Celts, and the name itself evokes the legendary Arthurian vibe rather than Anglo-Norman. In AOE4 they are English instead, making it clearer what they are meant to represent.

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AOE2 is NOT a grand strategy game, civs aren’t supposed to be independant realms (Ulm civ OP, please nerf they conquer half the HRE by the time some priest nails some paper on a church door
) but a culture group. Teutons are all of medieval Germans + their offshoots notably around the Baltic, not just the Teutonic Knights. Every german realm is already covered by Teutons.

The Low Countries are Burgundians however, as the civ covers the Etats de Bourgogne who quickly became centered not on Burgundy but on modern-day Belgium. Burgundians would also be an okay placeholder for the Swiss. Danemark = Vikings. For Angles Jutes Saxons
 either Vikings or Goths would be placeholders too.

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Why would burgundians be a replacemnet for them?They fought the swiss and loss right.Id argue celts are a better fit as helvertians were of celtic origin.

  • Switzerland was part of the Kingdom of Burgundy, then Middle Francia
  • gameplay-wise the flemish revolution, the population taking up arms, is quite similar to swiss militias. Flemish militia being broadly similar to swiss pikemen. While Teutons are a heavy and slow feudal army.

So you can make an argument to put Burgundians rather than Teutons for the Swiss.

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Dude you are asking to add Hesse-Darmstadt as a civ. Your civ choices are absurdly granular and arbitrary

We already have an English civ, Germans and English are separated already

I know my history your choices are just bad

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yes. Already 4 civs for such a tiny country and they want a dozen more apparently. What they don’t realize is splitting tiny regions into a separate aoe 2 civ will most likely lead to terrible civs like Sicilians, Dravidians.

The problem is that adding like a lot of civs which are already covered by another civ is so reduntant and it basically increases the game size for nothing, like as everyone said Teutons is already representing Germany in that regard, even if there are multiple elements that differ from region to region.

I’d rather see an African DLC at this point because there’s untapped potential for a lot of cool Civs and if we have to limit ourselves to Europe, a Balkan DLC including Wallachians (which are not covered by Magyars, mind you) and Serbs could work. Or you know what could work? A North-American DLC.

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I wouldn’t really call Dravidians “tiny”
 India looks small on Mercator projection, but their population numbered millions already in the middle ages.

Sicilians would be fine if they took more inspiration from other periods of southern Italian history than just the Norman and post-Norman period. They might be small, but their history is interesting enough. More interesting than Hesse-something anyways.

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India is a subcontinent not a small area like normandy.

i think the issue isn’t so much that Dravidians cover a small area or population, but that the civ isn’t fun to play as or against. same goes for the majority of DLC civs

This guy has so often been a spammer a borderline troll and some sort of eurosupremisict and still gets to blather on

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I wish I could like your post multiple times.

Wat
?

Dravidians should be split even more.

India is nearly the size of Europe and it has 4 civs, Europe has 19.

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Most of those civs it would split to would still be larger than Sicily and Burgundy combined! Nevermijd the fact Burgundy barely takes advantage of its Germanic roots the way Franks and Goths do

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