Please fix mission 5 titan difficulty in atlantean campaign

Mission 5 of atlantean campaign is so incredibly hard that it is not even funny and doesn’t feel right. You start with a couple feeble units, no TC, with raids made by 3 AIs happening through multiple entrances to base and ALSO water.

So far the only way to beat that mission is the “cheap way” of rushing one or two of the AIs early on the steal their relics. That doesn’t feel right and having to resort to rush strategies to stand a chance is not a fun way to play. Trying to defend as it should be does not work.

I’m giving this feedback because I know developers do listen and they already fixed before the obnoxious difficulty in mission 18 from main campaign due to feedback. Mission 5 of atlantean campaign is on the same boat, please fix it. It is so hard that it has to be a bug or oversight.

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What difficulty you are playing? I hope its not Titan that you are complaining.

Technically this is how this mission is supposed to be played, the enemies start weak on purpose so you can rush and destroy one of them early. But you don’t need it to win.

Of course it works, that’s how I won the mission lol And I won on Titan difficulty, only defending and attacking late.

While New Atlantis mission 5 is currently the hardest mission in the game, it’s not even close to mission 18.

While Titan difficulty can remain the way it is, I think Hard difficulty is too hard for “Hard”. I did not played moderate and lower so I don’t know how it is.

Mission 5 might need a couple of restarts to learn how to play, but it’s not that hard.

Just wall the north-east of the area on the other side of the river, and defend your temple with units.

The relic on the south is supposed to be rushed, as the relic on the ovest, as you can snuck inside with a transport ship.

Your goal in Atlantean #5 is capturing relices, not defeating enemy completely.

Beside, on Hard Difficulty, it is possible to clear that chapter is traditional ways by defeating all enemies. If you can survive first 5 waves of attack in early stage, you should have no problem in later stage.

Destroying the dock at the west as soon as you are possible to send any siege method to there, to stop the attack from waterside. In the original, you can use towers to the fence off transport ships completely, but not in Retold.

The temple area should be walled off, and protect by lots of archer, archer heroes and towers.

The economy area should be stationed with lots of infantry, cavalry, myth units and heroes, and protect with castles and towers.

The north-east side is an easy target, you can use your defence force in the economy area to the attack them after your force are grown in number. Destroyer heroes should be enough to take down both of buildings and myth units, bring some troops to protect them.

The main problem of #18 was waves of enemy spawning too fast, in a gold and wood exhausted area, there was only market trading to keep up gold supply to Age III later stage if the only trade route was cut off, and no way to stop enemy spawning. The devs have tuned the spawning speed down now, to a level which you are possible to split up your force to protect villagers.

The Atlantean #5 has multiple resource rich area, you should not have problem with economy.

The answer to your question was on the title.

You play in the hardest difficulty and think its hard…? This mission is not bugged like mission 18 is.

And you can win the mission just defending. Try again, but the first offensive you do is destroy the Dock that attack you with ships. If you kill the Dock, the mission is basically over and you won.

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One more tip to that, you can send some destroyers or automatons with a transport ship, that should be enough to destroy the dock, and capture the relic in the same run if possible.

How is mission 18 bugged?

Mission 18 have mission 5 script edited (if you open right now it still have the mission 5 header), so it had parameters like Wave Interval and Wave Size with numbers not intended for the mission 18.

So you had very frequent attacks that turned into huge waves very early with late game units like Elephants.

They already fixed the AI script and mission 18 is normal now.

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I’m a seasoned RTS player and I do play at nearly the highest level of the multiplayer ladder so I’m not a rookie. It’s also easy to distinguish the difference between a challenging mission like the final ones in the main campaign to stupid missions like mission 18 before the fix and this one.

Haven’t found a mission this obnoxious since mission 18 of the main campaign. I’m not complaining of hard missions. I do welcome the challenge but this kind of difficulty where you need to resort to gimmicks or cheeses to complete the stage is just garbage gameplay.

But you don’t need gimmicks or cheese to win this mission, like how mission 18 the only way to win was with cheese. This mission indeed is the hardest mission in the game, but its because there is many ways to missplay it, while most missions what you need to do is very straightforward.

If you are a high level player, you can win this mission just defending. Transport your villagers to the other side of the river and get that TC and boom and defend your temple with Arcus (hero when needed) and Automatons and make a lot of ships. After you destroy the dock on the left, you won the mission.

While the attack waves are frequent, they don’t get big, so when you get a certain mass of units like Arcus, you can kill everything they send at you.

If I had the power to make changes on this mission, I would change the attack frequency that is too high, for a smaller wave at the start and a bigger wave at the late game. I’m pretty sure your frustation come with how frequent the enemies attack you.

In the cutscene you have Arkantos warning Amanra of a incoming attack from the Atlanteans who want the relics so she has to prepare for attack so this mission makes sense that you should try to rush to achieve victory so she doesn’t succeed in keeping the relics safe.

When I beat this mission a while ago it wasn’t even close to the top 3 hardest me and I didn’t rush to victory in this mission so I think it was nicely balanced from my experience.

Are you sure? The only hard missions in the game are: The Ancient Relics (mission 5 TNA), All is not Lost (mission 30 FOTT) and Welcome Back (mission 31 FOTT).

I think that Ancient Relics are the hardest one because its the one with the highest possibilities for the player to make fatal mistakes. The others are more straightfoward for what you need to do.

Yes. Last 3 missions of Fall of the Trident for example where harder for me personally not to mention some other ones from Fall of the Trident campaign that gave me more trouble then The Ancient Relics mission did from the The New Atlantis campaign. I don’t know why it wasn’t harder for me personally it just wasn’t.

I think its because you simple did the right thing from the first try: built your town across the river and/or attack one enemy early. This make the mission way easier.

Some missions are the same, like the last mission of the FoTT campaign, if you destroy one Fortress from the left or right enemy bases, they stop attacking you. When you know this and know how to boom in the TC behind the egyptian base, the mission become very easy.

I didn’t rush to take anyone out in The Ancient Relics mission. I used Arcus, Automatons and walls with some towers to defend the Temple area and across the river used walls, naval units and some land units with a few towers to defend that area whenever attacked there. Eventually I attacked when I had a good economy from 2 Town Centers and walls around both bases with Palaces for extra protection. That mission didn’t give me that much trouble unlike a number of ones from the Fall of the Trident campaign which included those last 3 missions.