If the developers really want to improve the game, here are a few game elements that need a fixing.
List of objects (protounits) names in file “Data.bar” - “protoy”.
Easter Egg for Plymouth map, PropsHUGEPumpkin
Easter Egg for “Winter Wonderland” Map
I asked to add this map, can help with correct realese. It is more difficult to do this, I did not find them for the AoE3DE, the originals are stored in the file “DataP.bar” in old AoE3
Names in protoy:
Correct icon for buildings Dock in Tribe civs
The problem is that protounit Dock It has “subunits from xml animfile” for Tribe docks. It’s not tied to Asian docks, therefore I think it would be wise to divide the “Dock” and make it more unique for Tribes. You also need to make it for AoE3DE. in “Art.bar” - dock_icon.ddt
Lakota Healler icon and portrait
Here is a similar situation as with “Docks”… Thank you for fix!!!
The “Age 1-5” icons are clones.
Yellow icon for the “next age” which is now in all civs, in reality is special only for Asians, when they build a “Wonders”. Please, return the original icons “Age 2, 3, 4, 5” for Europeans and Tribes. “icon_age_ii” etc
Also there is unused icons on a gray background from original AoE3, example “icon_age_ii_inactive”. Will be a good substitute when you cannot go into the “Next Age”
Restore a “Gatling Camel” cheat unit
You need to
Redraw the original texture
Add it to “protoy”. I found a new portrait in UIResources
And programming to the cheat code, original code: “blah blah blah”
ypNuggetAbandonedShrineJapanese Has the clone of “India” model!
To fix this: Find the file “abandoned_shrine_japanese.xml”, and change Model
Also need to do the right Model “abandoned_shrine_death”
Complete list of all “not displayed objects” in “protoy” file. They need fixing. Please restore them, thanks!
SPCTentLarge (It seems to me that it is clone model from SPCTent)
I can describe in more detail, but I hope that you understand everything! thanks for all fixed! Thank you for understand!!!