ring of castles around a landmark + boiling oil. victory.
- Build Wall.
- rush CN asap.
Easier said that done, mining a lot of stone early will put you behind your enemy.
And 2nd, team games exist
Takes quite a while to get firelancers. Not “early” at all.
You can reach Yuan in 10 mins un team games and at 15 min you will amass a decent amonng to wipe out anything. You can boom much faster on hybrid maps
Yuan costs more than you walling in a landmark.
You said mining stone will put you behind. Don’t need much stone, he needs more resources than you do.
Have you ever try to wall your landmarks or just snipe people’s landmark with your Fire Lancers? You need a wide open space to completely wall your landmarks in, possiblely quite far away from your main base and a decent amount of stone for it.
I already said in this thread that their damage to landmarks can be nerfed.
That hasn’t been nerfed yet though.
From what I’ve seen, team games are a complete disaster. Better wall up your entire base, because the enemy are starting the game by ram rushing one person and it might be you, and they aren’t going to take 15 minutes to do it. They are often a group of friends with specific cheese strategies planned, and your team is probably a group of randoms that are going to get stomped.
I don’t actually use my firelancers to snipe landmarks.
My instinct is to put all of this discussion into the “the opponent didn’t beat me the right way!” category, but I don’t play 4v4 and I can imagine how the longer distances and lack of access to a certain opponent would change things.
I know it is possible to make change to FL stats on only 4v4 maps, but do we really want to be trying to separately balance different game modes like that?
Don’t nerf them just delete this joke of a unit from the game. Every game it’s a chinese mass spamming fire lancers and sniping your landmarks. It’s totally retarded
LoL like really? clowns
Everybody here is probably still working with T-shape stone wall exploit or they are just retardet … yeah network of casttles or stone walls all around on maps like Arabia or King of the hill will deffinetly not put you behind. Not to even mention you would need to know that this strategy is coming and ,prepare, by doing this. But yeah GL with doing so against a bit decent Chinesse player …
I think its functionally impossible to balance 4v4 when what a lot of the players want is 30 minute no rush to get up to 100 villagers and make 100 of unit X, then attack move them into each other - hopefully in a sort of fun back and forth way for half an hour. Or until someone lame makes a wonder.
In that spirt Fire Lancers feel fundamenally unfair. But the game equally breaks if people launch a coordinated rush on one player. Or mass about 20 Mangonels (across more than 1 player) that just delete anything on the screen with massive AoE attacks. (I guess technically this would lose to everyone just making Springalds, but still.)
I have done the whole Fire Lancer thing and it does feel stupid. But I’ve also done the same with 100 camel riders - who I think most would recognise are decidedly mediocre. But if you have a handful of units because you don’t know how to boom properly they are still going to shred bases quickly.
As I said in other thread, those people who said: “just wall your landmarks” probably haven’t tried to do that themselves. For the first 2 landmarks, people will most likely build near their base which will be close to some building or even your first TC which make it impossible to wall them in. Most likely people can only wall in the age 4 Landmarks. Even then, finding a flat, open space that isn’t hinder by berry bush, trees or stone mine so you can completely wall in is already a challenge, you are at the mercy of the map generator. And that nice space would often be far away from your main base which left that landmarks of yours vurnerable to regular attack and either lost half of their value or totally useless. Just because there are Chinese players in opposite that can forcing you to do that is totally toxic. Not to mention that there is the House of WIsdom which walling it in is near impossible
Yeah specially when u play HRE for example and u want a cathedral to buff your gold/wood/ + farms in future there is not even a chance to wall it … (and thats only one of the examples)
I think such a people saw a few 1v1 on YT and never actually played a TG by themself or idk how they came with such a braindead answers
FR must BE NERFED … their torch DMG against landmakrs - all what I want
The Irony is, the best way to avoid it is by playing Chinese yourself and age up with the Great Wall
I had a 3v3 yesterday as the English which was also dominated by 1 adversary’s Firelancers.
A problem I’d like to add is that Firelancers also wipe out spearmen easily. It breaks the stone paper scissors principle.
This becomes worse as you’re building spearmen to counter not just Chinese firelancer cavalry, but you’re expecting them to defend your longbowmen from cavalry from different players, like from French knights as well as Chinese Firelancers.
The Firelancers force you to make Horsemen as a counter, but this breaks the rock paper scissors principle as you now need Horsemen AND Spearmen to counter non-Chinese player cavalry (hello pop cap). And you need to constantly watch the Firelancers don’t wipe out your Spearmen easily or you’re defenseless against other cavalry.
Basically the Firelancers just break the game by killing both Spearmen and Landmarks in seconds. Saying you should just wall in or do Horsemen makes no sense for team games, cause you need to two things EXTRA just to counter this silly unit, while ALSO still countering what the other players are doing.
Scouts also same… please nerf torch or delete.
They probably not gonna nerf anything for being “OP” in low elo games or 4v4, and they are definitely will not nerf anything for being “OP” in low elo 4v4, just saying.
Whats the counter unit to fire lancer? No defensive landmark can stand for few seconds. Only knights can catch up to their speed and still can’t beat because of them being in mass and unable to deal damage to all of them.