PLEASE NERF KRONOS, HE’S THE MOST OVERPOWERED AND BROKEN GOD IN TEAM GAMES

Point is made, scenario is flawed. Allies could have helped, hades sentinels, pos cease fire, greek heroes and free myth unit but didnt, if they were different gods they could have as well, irrelevant since its the scenario you cherry picked and vouched for. The kronos players didnt even rushed the best they could, they went for a slower advance. Not different in timing than 3 norse gods building around your base and 3vs1, a nuwa tower rush early preassure by any coordination of free units and god powers.

Norse player could have changed its start to fare better and hold while help came. Which doesnt have a perfect time window to execute and can be easily learned if he bothered to try.

Everything else is self centered trying to ragebait. Now will come the next post of ignoring the first paragraph and acting as a victim.

Please, we need a nerf for the Kronos rush; it’s completely broken in team games. Atlantean players are only joining ranked matches to ruin the game with the kronos rush. It’s so unfair. Atlanteans don’t need those kinds of powers early game, they already have powerful and broken units like Hero Arcus spam and caladria + murmillo hero rush

Rush is not broken

Dont infer all players are there to ruin the game of others. Your subjetive opinion on what is fun or not is not universal.

Plenty of ways in your example to be able to defend and player better from all players which anyone interested can look above to where i listed them.

The strat you mention as broken (hero a arcus) is also false, plenty of ways to deal with it. Kronos doesnt have oceanus for murmillo so thats also false.

Whenever I’m up against Kronos I hide my temples in the back end of my base so they don’t see it. I also scout close by to find and I kill every Oracle I see and I do so with villagers mostly lol. Any Oracle that dares get close is swarmed and killed by my villagers and I’ll chase them down until they’re dead.