I think we’re going to see Poland underperform on the ladder. I absolutely love the civ, I love the design of it, I love the niches the units fit into. I’m really stoked to see the bug with the Lipka Tatars fixed which makes them two pop. But, the early game, on anything other than a fishboom, is just dangerous. Buildings in AoE3 are at best made of cardboard, which gets wetter and thinner until it becomes tissue paper in later ages. Yet, Poland’s are paper to begin with.
Their early villager card is functionally unusable. 100 wood + a shipment for a villager for each two buildings. Your cheapest building, the house, is 85 wood. For the immediate early game investment of 695 wood, the villager seconds to build seven houses and a shipment, they can build seven houses and send that card, for four villagers. Compare that to say, Germany, who can send two settler wagons, equal to four villagers, off the mark. Like, really consider in your mind, how absolutely and totally unworkable that card is to open with. And at no point does it get better.
Their fishboom is among the worst in the game, but is actually fairly solid, all things considered, to get the civ going.
I’ll acknowledge when it goes, it actually goes. But, the pigconomy is the star of the show, not the Agrarian Ways folwarks. Either option is still some serious investment to do something meaningful, putting up wood and possibly food or an age up reward initially, where another civ with their extra villagers are happily chowing down on some deer, aging up faster than you and rounding up their boys to come burn down your paper town centre.
Late game, they either have the second worst lancer, or the second best, depending on how much mileage you’re getting out of the improved trample feature. No matter what you make it’s choking on gold and if you’re flipping food into gold with the infinite card, you’re doing it at a negative exchange rate and not having the factories/cannons/upgrades/techs another civ is sending instead.
The Piechur is quite nice, but he’s not exactly powerful. He’s a good generalist who requires very low investment. The Pancerni is conceptually nice, but units which have big fire delays have some serious inherent problems in a game which has atrocious pathing and targeting issues. Upgrading alongside the hussar by cards makes this unit a tempting transition, but I’ve literally never heard anyone say cav archers are OP. Except that one time the Russian ones got the funny version of the trample damage.
To conclude:
I’m neither advocating for buffs or nerfs here. I think we’ve got some really serious drawbacks on this civ and some really nice options which no other civ has in a similar combination. For that reason it feels unique. And how something feels is dramatically more important than how good it is to play, although less important than how oppressive it is when it ruins other people’s gameplay.
I don’t think we need to nerf everything good to make everything the same. I think we need to see how it looks on the ladder with some data, before possibly buffing the Winged Hussar a touch. Nerfing things for the sake of it is just going to turn Poland into another civ nobody plays because it’s awful. Which isn’t most civs currently, but it has been some civs in the past.