But aren’t AoE1/2/3/4(DE) all rated PEGI 16 already?
Don’t think Skeletons would make it 18+.
I’m pretty sure that is all an internal decision that they simply don’t like them.
If there was only 1-2 countries that would block Skeletons they could censor the game there or make it 18+ in those markets.
I don’t think that would hurt the sales of the game that much.
I can find excuses for not having decaying corpses in:
AOE1DE because they didn’t spend a lot of efforts on it.
AOE2DE because it now has too many units and hand-crafting decaying animations for 2D sprites is a lot of work.
AOE3DE because it never had such a thing since legacy.
AOE4 because it is a new game.
But AOM is in a perfect position to implement that.
In fact the original 3D decaying animation is nothing significant: just “sinking” into the ground with a slight color change then replaced with a skeleton (Rise of Nations did the same thing).
So it’s not like you’ll need to make a lot of new 2D sprites for that.
I have to say that the original corpse-decaying effect is such a delightful feature that should be kept rather than abandoned.
Here are my FOUR solid reasons for it.
1.AOM is a war game. War inevitablely leads to death. Body remains (skeleton) can highly enhance the atmosphere of war. Plus it can indicate players that a battle has just occured in the certain place.
Corpse-decaying effect is not only a delightful feature of AOM original but also a shinny symble of old-school RTS games over 2000. It’s absolutely not something out-dated that should be deleted in a remastered version.
Accord my survey in a popular forum in Chine, nearly 80%,53 out of 69 respondents desire to have the original corpse-decaying effect in AOM retold.
I don’t know the actual reason for you to abandon the corpse-decaying effect, but if it is something related to cost and budget, here is a possible solution:
Devide the units into several categories( infantry, cavalry, chariot…), then make one generic sekeleton for each.(Various myth units can be the chokepoint.)