Civ Bonus
-Seed Drill (+15% on Folwarks) and Artificial Fertilizer (+30% on Folwarks) are researched for free from the beginning of the game.
-Hetman now heals nearby Polish Cavalry at 2hp per second.
The healing ability from Grand Hetman is almost too cool to lock behind a card, and is a nice bonus, but I did cut its total max power in half.
Economy
Settler
-Build limit reduced to 85 (down from 99).
Folwark:
-Unspecialized base rate reduced to 0.40 (down from 0.5).
-Farming Specialized base rate 0.54 (down from 0.69).
Note that given the free techs you have 0.58 and 0.783 respectively. This is higher early, but leads to ~1.296f and 0.1296c at fully upgraded. That’s better than most civs when farming late game, but closer to normal.
Sejm:
-Each increment is slightly larger to adjust for the 85 vill cap (final rates are the same as current).
The Sejm currently reaches a better-than-factory rate, which remains unchanged, but further justifies the lower vill cap. You also have a cheaper cavalry card, which also justifies a lower max eco than they currently have.
Units:
Retainer:
-Cost reduced to 70f, 40w, 1pop (down from 90f, 40w, 1pop)
-Training time reduced to 28 seconds (down from 35).
-hp reduced to 170hp (down from 210).
-Siege reduced to 13 (down from 16).
-Melee reduced to 18 (down from 22).
-Unit deliveries adjusted accordingly from cards, age ups, etc.
This is slightly over 20% cheaper, trains 20% faster, roughly 19% lower hp, about 19% lower siege, and about 18% lower melee attack. With these changes they are closer to in-line with Coyote Runners and Chimus, but with higher speed and melee armor (hp on both Runners is lower, but effective ranged-health will be somewhat similar.
Winged Hussar
-Speed increased to 7 (up from 6.75).
-Ranged Armor increased to 25% (up from 20%).
-Melee attack increased to 36 (up from 30).
-Melee multiplier reduced to 1.33x (down from 1.5x).
-Invisible Melee range made visible.
-Charged Attack penalty vs artillery reduced to 0.75x (up from 0.5x), other multipliers and damage remain the same.
-Siege Damage (vs buildings) increased to 27 (up from 20).
-Damage Cap on AoE damage from Stampede Mode reduced by 20-30%.
After further testing I no longer believe Winged Hussars need to be balanced to 2 pop. I think these buffs along with the civ buffs and nerfs will put the unit in a fine spot without considering Stampede Mode, and a nerf to the damage cap on the AoE damage in Stampede mode should hopefully make it fair there as well.
Piechur:
Cost increased to 65f, 45c (up from 70f, 40c).
-Ranged Attack reduced to 15 (down from 16).
-Anti Infantry bonuses changed to 1.8x vs heavy and 1.20x vs light (from 1.5x on both).
-Veteran and Guard upgrades add +2 range (unchanged), Imperial no longer increases range.
Konfederatka Uhlans:
-RoF decreased from 1 to 1.4.
Cards:
-Cavalry Combat (III) and Polish Cavalry Combat (II) combined and moved to age 3. +15% attack and hp on all cav and +5% attack and hp on Winged Hussars and Retainers.
Szlachta (III)
Sets Retainer wood cost to 0 and coin cost to 45 (a slight improvement over 50w to 60c).
Piechota Wybraniecka (IV) no longer increases Piechur range by +1.
-Treaty of Lublin (II):
-Liberum Veto now makes age ups 25% cheaper (down from 50%) but only take 50% longer (down from 100%). Economic Upgrades are 50% cheaper, but now only take 75% longer to research (down from 100%).
-Sobieski’s Janissaries get +25% siege attack (down from +50%), and adds 0.50 to Hand Bonus Damage against Cavalry and Shock Troops (down from +1). Now reduces infantry training time by 10%.
-Agrarian Reforms (I) improves villager gather rate on Folwarks by +30% and Mills, etc, by 15% (down from +30% on all).
-Kielbasa (I) enables Livestock Folwarks to gather from up to 2 pigs (down from 5) at a rate of 2 food per second (down from 4).
-Grand Hetman (I) Increases Hetman Healing Aura by 150% (leading to a max of 5, down from 10).
Note, some of the Revolts are also apparently op, and will need to be nerfed. I’m looking exclusively at the base civ. Also, further fine-tuning will be needed after this, but I believe these changes would push them closer to balanced. The civ has certain very op features, but otherwise feels rather weak. 50% cheaper age ups being nerfed (along with the Uhlans and Jans) should help 1v1 a lot. The farming changes should give them a more obvious boom while not giving them quite as insane of an economy late game.