Polish-Lithuanian Commonwealth

Obviously, because I want to play it while Sabaton is playing xd…

Yes, besides putting another cavalry civ in the game…

They put Malta in to reuse the assets of the campaign and also because of the siege of Malta that appears in the campaign…

True, that’s why Italy focuses on the Italian merchant cities of the Renaissance (Venice as Home City) and the Italian Wars (1494-1559) and then in the industrial age it focuses on the Italy of the Risorgimento (1815-1870)…

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can you decide whether the problem is that they are too unique or not unique enough?

like you complain its too similar, then people give them the same treatment as the USA and Mexico (why do either of those have so unique rosters esp with nonsense units is really what you should be asking) and now you complain they are making a fully unique roster.

I’d totally add an Explorer, however like the Maltese, there’s not really a go-to explorer.

Grand Hetman would essentially just be an Explorer except mounted. His Sharpshooter attack could be considerably reduced in range (using a carbine/musketoon instead of a rifle, with Swanshot Attack being the replacement name) to balance out a slightly faster speed. Functionally the same as an Explorer but with the national trait of being cavalry focused. Nothing to different other than its name.

Because Poland never been a Colonial Power. Never had a their own colonies in any continent.

Szlachcic (polish nobleman) is definitely better and more historical accurate for Poles civ than Explorer.

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Italy is here because it has a greater significance. In terms of the beginning of modern European history and colonial history, both originated from Italian city-states. The Renaissance opened the era of comprehensive rise of Europe, and the commercial colony of Genoa and Venice, the sugar island policy, was also the precursor of Portuguese colonial power, The earliest origin of colonialism was the commercial colonies of Venice and Genoa in the Aegean Islands and Crimea; Another point is that the end period of Empire III was around the mid to late 19th century (defined by the Meiji Restoration in Japan), during which the Italian Renaissance movement had already been completed, so I chose Italy

The reason for not choosing Denmark is because its characteristics easily overlap with Sweden, and in comparison, after the dissolution of the Kalma Union, Denmark’s influence weakened significantly. Although the Polish Lithuanian Union also has a similar situation, the Polish Lithuanian Union is indeed the only strong regime in the western region of Eastern Europe, with geographical advantages

The reason for not choosing both is a possible number of countries, and adding the number thirteen is not very comfortable. However, currently Italy and Malta have become a fait accompli. Compared to Malta, Denmark is much better, and it can also expand the number of European countries to fourteen. Therefore, I am currently more willing to see Denmark join.

Poland has never had any formal colonial territories, but over its history the acquisition of such territories has at times been contemplated, though never attempted. The closest Poland came to acquiring such territories was indirectly through the actions of the Duchy of Courland and Semigallia, a fief of the Polish–Lithuanian Commonwealth.

The Polish nobility was interested in colonies as early as the mid-16th century. In a contractual agreement, signed with king Henri de Valois (see also Henrician Articles), the nobles secured permission to settle in some overseas territories of the Kingdom of France, but after de Valois’s decision to opt for the crown of France and return to his homeland, the idea was abandoned.[1]

On the basis of the Union of Vilnius (28 November 1561), Gotthard Kettler, the last Master of the Livonian Order, created the Duchy of Courland and Semigallia in the Baltics and became its first Duke. It was a v42241 state of the Polish Kingdom. Soon afterward, by the Union of Lublin (1 July 1569), the Grand Duchy became the part of the Polish–Lithuanian Commonwealth.[2]

Some colonial territories for the Duchy of Courland and Semigallia were acquired by its third Duke and Gotthard’s grandson Jacob Kettler. In his youth and during his studies abroad he was inspired by the wealth being brought back to various western European countries from their colonies. As a result, Kettler established one of the largest merchant fleets in Europe, with its main harbours in Windau (today Ventspils), and Libau (today Liepāja).[2] The Commonwealth never concerned itself with the Duchy of Courland’s colonial aspirations, even though in 1647 Kettler met with king Władysław IV Waza, and suggested creation of a joint trade company, which would be active in India. However, the ailing king was not interested, and Kettler decided to act on his own.[1]

The first colony founded by Jacob was the New Courland (Neu-Kurland) on the Caribbean island of Tobago. However, three initial attempts to establish a settlement (in 1637, 1639 and 1642) failed. The fourth was founded in 1654, but eventually in 1659 was taken over by a competing Dutch colony, also founded on the island in 1654. Courland regained the island after the Treaty of Oliva in 1660 but abandoned it in 1666. It briefly attempted to reestablish colonies there again in 1668 and in 1680 (that lasted to 1683). The final attempt in 1686 lasted until 1690.[2]

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In 1651 Courland bought James Island (then called St. Andrews Island by the Europeans) from a local tribe, establishing Fort James there and renaming the island. Courland also took other local land including St. Mary Island (modern day Banjul) and Fort Jillifree. The colony exported sugar, tobacco, coffee, cotton, ginger, indigo, rum, cocoa, tortoise shells, tropical birds and their feathers. The governors maintained good relations with the locals, but came into conflict with other European powers, primarily Denmark, Sweden, and the United Provinces. The Dutch annexed the Courland territories in Africa, bringing an end to their presence on the continent.[2]

The final Courish attempt to establish a colony involved the settlement near modern Toco on Trinidad, Lesser Antilles.[2]

Duchy of Courland and its colonies in Trinidad and Tobago and Gambia (Also the Polish-Lithuanian commonwealth colored)

In 1882, almost a century after Poland was partitioned and lost its independence, Polish nobleman and officer of Russian Imperial Fleet, Stefan Szolc-Rogoziński organized an expedition to Cameroon.[3][4] Officially that was an exploration expedition, but unofficially the expedition was looking for a place a Polish community could be founded abroad.[5] He had no official support from the Russian Empire, nor from its puppet Congress Poland, but was backed by a number of influential Poles, including Boleslaw Prus, and Henryk Sienkiewicz. On 13 December 1882, accompanied by Leopold Janikowski and Klemens Tomczek, Rogoziński left French port of Le Havre, aboard a ship Lucja Malgorzata, with French and Polish flags. The expedition was a failure, and he returned to Europe, trying to collect more money for his project. Finally, after second expedition, Rogoziński found himself in Paris, where he died 1 December 1896.

Meanwhile, Cameroon was being slowly annexed by the German Empire. In 1884 Rogoziński signed an agreement with a British representative, who was to provide support for treaties he signed with Cameroonian chieftains, but next year, at the Congress of Berlin, the British government decided against pursuing any claims in the region and acceded to German claims (see Kamerun).

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Well said.

Also to chime in, since the scope of AoEIII DE has moved from originally having Euro civs ‘discovering’ the Americas (with the Ottomans being the anomaly here) and colonising to a more well-rounded broader, world-wide view of the ‘Early Modern Era’, Polish-Lithuanian Commonwealth are significant enough in history during this period - heck their Golden Age is almost all of the first Age (if we’re going with the notion of Age I representing the 16th century), they were huge players in stopping Ottoman expansion on the continent, cover a vast chunk of Europe and had an interesting military with unique unit potential.

I still would favor something not European as the next DLC, however I think PLC is completely valid and unique enough potential civ that I would certainly not be disappointed with.

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Of course, I think that the next European dlc is going to be yes or yes from the Baltic (similar to Dawn of the Dukes) with Poland being the nexus with AoE 2 (Winged hussars and Folwarks) and Denmark being exclusively new with AoE 3 (maybe making references to AoE 2 Vikings like being a naval and infantry civ) (come to think of it there are practically no naval civs in the game, only the Dutch ones)…

Any idea how you would do a Danish civ? As far as I have seen, the almost exclusively used Germans mercenaries for their army. How would you design a Danish civ? I’m curious, since many people want to see them, what do tou have in mind?

Would probably need a thread dedicated to them to work out a proper Danish civ!

I think the TLDR of it would be a joint Danish-Norweign civ that features unique units such as Gunboats, Ski Troopers (Skis stowed on their backs for gameplay/aesthetic reasons) that benefit for being near forests and Snaphaner (replacing Crossbowman line). Their trait could be a natural stubbornness with their defence, whether it be that their buildings get a ‘second life’ once destroyed getting rebuilt once they’ve sat as rubble for a little bit, Militia/National Army popping from destroyed buildings or even being able to train National Army conscripts from most eco buildings. Alternatively it could be some sort of power to sabotage (a very Snaphane thing).

To be honest aside from Gunboats, Ski Troopers and possibly Snaphaner (which could be further split…), Denmark are far more ‘vanilla’ than PLC :smiley: - though there will be folks on here who know far, far more on the Danish military than my small amount of knowledge.

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special grenadiers, dragoons, skirmishers and possible a unique musketeer and militia. also you can do an entirely unique naval set up.

what id replace:

musketeers=“landsoldat/landmilits” musketeer with weak melee but heavily upgradeable.

skirmishers=“skarpskytte” similar to sharpshooters.

dragoons=“jyllænder” expensive dragoons with a powerful melee and extra hp

grenadiers=“fodgarde” a musketeer grenadier combo, grenades are a global cooldown ability similar to carolean charge, weak to artillery but strong vs most others if used right.

militia=“friskytte” danish anti swedish guerillias from the 1600s, anti skirmisher, no pop cost but limited by how many towncenters you have.

the real charm could come from the homecity and unique techs though.

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A unique counter-skirmisher to represent the resistance against a civ with no Skirmishers. Makes perfect sense.

The rest of these are just regular units translated into Danish, not something unique. These make sense for royal guard upgrade names, not separate units.

i literally give you ideas for what makes them unique so no.

You making up random stats doesn’t make them unique things.

Skarpskytte is just Sharpshooter translated into Danish. That’s not anything unique and just creates the problem of what you are supposed to call the American version of the unit in a Danish translation of the game. Similarly, Fodgarde just means Foot Guard, which is an extremely generic, and not at all Danish. Jutelander Dragoons are still just Dragoons.

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okay im gonna give you a secret, i made the unit with stats before USA got released, and then the unit seemingly got copied into the US civ.

now why not other names? like skiskytte or jæger? because 1. i dont want them to have skis and 2. jaeger is already taken.

there is not a danish translation

cassador just means hunter which is extremely generic

fodgarden is still a thing, more accurately livgarden til fods but is often just called fodgarden for short.

but with a pretty famous one with a long history, unit also still exist.

Anyone got any gimmicks or traits to mark PLC out from the other civs?


Just to reiterate my suggestion:
The Dwór magnate palace system is essentially a building that ‘powers up’ any of your close, neighbouring buildings by giving some sort of gather rate increase/discount/unit unlocking as a way of emphasising how important their nobility were and how they influenced everything.

You may choose to ‘bolt’ it next to make your barracks units super cheap or focus solely on Mill food production from the get-go. The Dwór could even be a prerequisite to train the Winged Hussars - building near the Stables makes the greyed-out, unavailable unit suddenly available, allowing you to train these Noble cavalry units.

You get a Dwor wagon every age up and once built, have a very small area of impact (it could even be a ‘power’ on their tab, so you can literally only activate it on one nearby structure, linking them together - whatever works best gameplay/balance wise), forcing you to build it near structures you want to really want to focus on first for the extra benefits - which can be further augmented by additional wagons later on or shipments that may increase the radius.

The other perk to it is that you can ship in those really basic European units you lack or supplement with outlaw units really specific to the commonwealth.

This is not a gimmick for the sake of it, rather a little perk of the PLC to focus on a narrow area (such as cavalry or resource production) they really want to whilst gradually getting more flexibility later on as you get more magnate buildings. Think of it like the StarCraft Terran ‘Add-on’ buildings, which allow you to complement existing buildings with a companion structure, enabling some kind of benefit.


That’s just one idea - there’s got to be some more alternatives that give a standout trait to the PLC which doesnt stray too far from the general Euro civ mechanics.

They generally have traits that involve:
• Buildings that spawn units (one time or constant) or have an eco benefit (such as gathering or trickles)
• Free units from research, shipment
• Free building (wagon) on Age Up
• Stat increase per shipment

Any ideas?

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my idea is folwarks:

Folwarks are the polish unique building, it’s effective to farm from the start of the game. Poland starts each game with 1 Folwark wagon and needs to ship more from the homecity to increase their capacity for folwarks but can replace them with villagers if they are destroyed. Folwarks only produce food.

for none eco it would be cossacks:

Cossacks are unique units poland can gain access to through homecity cards, they are cheap for their stats and gain a small bounty for any enemy they kill or building they destroy, but Poland can only deploy a limited amount of each cossack types. There are 3 cossack types: ranged infantry, melee cav and cossack war wagon.

i have a document i need to finish and then ill likely make a full post.

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Fair enough if that preceded the USA. It’s still a very generic unit without a particularly strong connection to Denmark. Ski Troopers would actually showcase a unique military unit of theirs.They could just carry the skis on their back so they don’t look ridiculous when not on snow.

Jaeger, Cassador, Chasseur, etc all mean hunter. It’s just what most nations called their light infantry. This is more of an outlier where using the more generic English term is more confusing.

Foot Guards or Life Guards are certainly a real thing, just not a uniquely Danish thing. If anything they should be a Royal House unit.

Jutelander Dragoons would be perfect for a royal guard, not a different unit.

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