I mean, given the overhauls to the native American factions that MS did in the AOE 3 definitive edition version, it seems safe to say that they want to go out of their way to not piss off native Americans that reside in the United States at the very least.
For the Sioux or Comanche Plains is not possible in AoE2 time-frame (400 - 1600 CE) because in this periods there were not nomadic horse people.
Comanche didnât exist before the 17 th century and at before this time were part of the Shoshone people.
For the Sioux itâs the same thing, there were not present in the Great Plains before the 17 th century and were farmers who were part of the Mississippians culture. Those two peoples are good for AoE3 but not for AoE2.
For the Mississippians of course they fit perfectly in the period with Cahokia and is 30 000 inhabitants. Here a proposal for their architectural set . Also they use copper ornament.
Iroquois northeast/canada region
Iroquois architectural set is good and they already have an unit (Iroquois Warrior) in the Vinland scenario. A tomahawk thrower must be put in AoE2 The iroquois were already present. At the time of the arrival of the french they still used wooden armor.
For their campaign, first a fight against the viking, then the formation of the iroquian league with Hiawatha.
Skraelings
Skraelings were either member of the Beothuk people or Dorset people. Beothuk can be played by the Iroquois but for the Dorset I think only with scenario editor unit (hunter gatherer with no farm, kayak, slege dog unit, unit trained from igloo). Maybe an unit welding snowshoe who have more speed on icy or snowy terrain.
Pueblo or Apache Southwest
Apache were newcomer in the late middle age but at least they fought against Francisco de Coronado. He describe the Apache as the âpeople of the dogâ because of they used dog to pull travois. According to a study horse were introduced in the 16 th century in this part of America. No sufficient to make an horse culture but sufficient to be present in low number.
I think we can put a civilization in this area : the Anasazis. In their campaign first they build a powerful civilization who trade with Mesoamerica (they even bring back ara from here). Then come the drought and they fight against the newcomers from the north the southern dine people (the ancestors of the Navajo and the Apache). In the final part of the campaign they fight against Francisco de Coronado and stole some horse to make military unit (like the aztec campaign) as a scenario editor only unit.
A civilization with their pueblo architectural set, maybe a dog puled travois as a mobile drop off point who cost only food alongside other traditional drop of point (mill, mining and lumberjack camp). Maybe this dog drop off point can give a bonus for food but are very weakest against attack.
Their architectural set can also be used for a potential chichimeca civilization.
War canoe
Regional unit, cheaper unit, can travel but no attack on land. Attack on water with a bow. can be trained in a dock and in a barracks.
There was an unit like this in in the game America (2001). In this game on land two men carry the boat and on water on one man row the canoe and the other shoot with a bow.
I admittedly prefer Thule over Iroquois for that civ because Iroquois is moreso emblematic of the AOE3 time period, and Thule lets you get representation for the folks north of Newfoundland (and even into Greenland) as well, and the Beothuk, from my understanding, were kind of a cross between Algonquin and Thule, so they could be represented under an umbrella of either of them.
If the Devs insisted on a further south representative, iâd probably prefer they use the name âAlgonquinâ over âIroquoisâ or âHaudenosauneeâ, because both of those two words draw the mind more towards the 17th century, the Algonquin are more indicative of the earlier colonial period and before, and to get into technicalities the Algonquin do have a tie in to the Skraelings, the more narrow-scope Iroquois donât.
Establishment of the Iroquois Confederacy is estimated between 1450 and 1650, roughly, so it could be in scope or it could be out of scope, we arenât exactly sure. Part of why iâd rather focus on the Skraelings v. Vikings is that is very clearly in scope, and you can use it to show the Vikingâs colonization of Vinland from a perspective you donât normally see (that of the Skraelings)âŠthough to be fair doing that you might have to use a fictional character given I doubt the Skraelings recorded their side of the story, and I doubt the Vikings took names of the Skraeling leaders they were fightingâŠbut who knows, maybe? (maybe the second part, iâd be beyond shocked if there are any Skraeling records)
Upon looking into the Algonquin peoples, Algonquin-speaking groups were all over eastern and central North America, including previously Mississippian territory. So you could use an Algonquin civ alongside Mississippians in their campaign as well to avoid a bunch of mirror matchups in that. I will grant that the Iroquois Confederacy is closer to an empire than anything the Algonquins had, but I think iâd be viewing the Algonquin civ as similar to our new Tupi civ, an umbrella to represent everyone in a region (realistically Mississippians will be that too, with the Mississippians representing the Mississippi River and the Southeastern US, and the Algonquin representing the Mid-Atlantic, Northeast, Great Lakes region of the US and pretty much all of the Canadian provinces east of Saskatchewan.)
Its not an huge issue we have Bari with a fictional family at the center.
To me thereâs a problem. I donât like Bari. I still think they should have replaced it like they did with the original El Dorado.
Bari is the worst campaign in the game. Yes, worse than Pachacuti. I wouldnât recommend using it as a role model.
The main difference there is at least there is a city theme with it, because the idea for the Mississippians campaign that I saw used a similar theme, with the campaign revolving around the city of Cahokia. While there isnât a specific real person as the topic its a real city; the Skraelings idea doesnât have either of those.
Also, as we see from the other two replies to your post, there are some people that donât like it (Granted maybe there would be more grace if the idea was used with Mississippians, as opposed to Byz where there are a plethora of recorded historical figures you could have made a campaign off of)
Last DLC gave us 4x4 farm (Pasture). Something tells me we will finally get 2x2 farms after a decade of suggesting.
I wonder what the new architecture set will look like. Just based on the images available so far, assuming the buildings shown are their castles and i bet they are, Mapuche architecture looks very different from that of Muisca and Tupi.
My guess is: like the SE Asian set
A very barebone wooden (Polynesian like) feudal age
And castle age resembling Inca like stone buildings with thatching like in aoe3
Bonus would be updated meso style to look less withered
Thereâs only one new architecture set coming. The bit about each getting a unique architecture was bad wording from the devs.
Where did they say that?
-EDIT-
Originally the post said âThe Last Chieftains introduces three new civilizations, all of them for play in Ranked, and each with their own unique units, technologies, and architectureâ
Yeah three WE DLCs in a row with âbad wordingâ.
Cysion clarified on reddit that there would be one new architecture set. happened on the day the DLC was announced. I was looking for the original announcement, but canât find it anymore
For whatever thatâs worth
Rare combination of words
Yes, I know, and that is my concern. Several of the current castles give us clues about what the specific architecture of their respective civs would be, and as we can see for the new DLC, Mapuche architecture would be completely different from that of the Muisca and Tupi. One arquitecture set could be shared by tupi and muisca but not for mapuche. Maybe the solution could be as what @SchwarzeGarde49 mentions above:
A very barebone wooden (Polynesian like) feudal age
And castle age resembling Inca like stone buildings with thatching like in aoe3
Weâll see how it is on January.
IIRC Pueblo elders objected to making an umbrella âPuebloan civilizationâ in Civ5 instead of basing it on a specific nation/tribe. No idea about Navajo and Apache.
We should get more types of farms, proper maize, millet, rice, wheat fields and new forage bushes like pumpkin patches, potato patches, melon patches, bananas etc.
Wild tomato, wild tomato and teosinthe (wild maize)!
Admiral suggested a 2x2 farm in one of his Andean civs idea videos. Would be fun.