I hate that too but I don’t think making the training more annoying is a solution for the problem.
You can easily queue up more units than you have pop in AoE2 too and it’s easy to shift queue a lot of trash units.
I think the better way to prevent that from happening is to limit late game economy.
Make the fast ways of collection resources run out and limit the amount of villagers each player can have.
Less villagers means more pop for military unit and also less resources to keep buying new ones which leads to more strategic use of those units.
It is usually the best strategy in AoE2 to have 120+ villagers and only use the raining 80 pop for trash units and the occasional gold unit in late game fights.
A lower villager limit and higher population limit would make that phase of the game more interesting.
Also AoE2 has nothing to fight over when the resources are gone so it’s extra sluggish.
As someone who plays AoE3DE more then any other AoE game I do think that drop off mechanics are good for the most part but it also makes sense that AoE3 doesn’t have them.
At last it made sense when AoE3 was a colonial game.
AoE3 makes your base look a lot less complex like an AoE1/2/4 base and that fits into the colonial setting.
Also exploiting natural resources like hunt are way more important in AoE3 compared to any other AoE game.
I described why they are bad comparisons because how different the economy is compared to AoE.
Starcraft 2 added a new busy work thing to each of the civs economy though to make people go back constantly. Each race has their own thingy you have to do all the time.
But I think they changed that in later patches. Haven’t really played SC2 much after the 2nd expansion came out.
No.
Sorry forgot the answer this question.
Sort answer:
I made a thread about it My RTS concept
But my ideas have changed over the years. So a lot of stuff from earlier posts doesn’t really reflect my current views.
I want to reorganize my ideas and put them into some kind of Wiki I think.
Some of my opinions have changed since my last post and many ideas where originally written down before AoE4 got released.
But about economy:
Villagers should be mostly like in AoE and yes there should be autoqueue for villagers and everything else including technologies.
I think there should be a 5th resource called Iron to make things more interesting.
There should be a fertility system for the ground so there is more strategy in placing farms.
All resources have infinite ways of producing them but at a slow speed resulting in lower resource production in the late game.
Resource storage is limited so you need to build storage buildings.
There should also be a limit for villagers (fishing ships and traders included).
But ever limit, including population and housing, should be a soft cap.
So over all the economy should be a little more complex then AoE/AoM with more things to decide and less repetitive things to just having to do constantly.
Edit:
I added a new poll for Auto-queue with a disadvantage.
Maybe that’s also a good compromise for most people.