[Poll] Cyclops, Medusa, and Mummy Retold Nerf

Now special abilities are much more spammable with the manual cast change and the shorter recharge time though, you can have an army of minions out of nowhere by hitting multiple different enemy units when you manage to have some mummies on the field or by raiding weak units like villagers with some of them.
It might be just a meme strategy or a very good one, players haven’t figured out it yet.

I would’ve preferred the instant kill too, but this new mechanic seems fun to me.

I also realized special ability bar removed,you cant tell when the units going to do his special attack.I dont have the game im just speaking through videos by the way.

Aye I get what you mean, but the old mummy insta-kill still gave you a minion, so the effect is still the same - target, create an army of minions. The only difference now is that it’s nerfed as you don’t actually kill anyone with a mummy.
Again, maybe just have a longer recharge rate for insta-kill units?

You don’t have to specifically kill units with mummy, just hit the targeted unit and it becomes a minion when dies.
However I get your point, but I don’t think they are gonna make this change before the launch, sadly

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Really? 11 thats hilarious!

Medusa costs gold and is squishy. Odysseus can kill it in like 3 shots. It’s also Mythic rather than Heroic. By Mythic age You’re in near constant conflict with the other player and/or team. It’s not like single player where you can take the time to mass army of 30 favor cost units. If the other guy is doing well enough against you to have 3 - 4 Medusa or Mummy than you’re already probably dead.

Medusa as is isn’t good. Mummy is just a meme. Cyclops always did splash damage so it’s a straight nerf. I honestly did forget about the Kraken. It’s ability is so situational I forgot about it.

Also lets not forget that you can use God powers more than once. Using them again costs favor.

I haven’t tried the mummy yet, but i’m kinda bummed to read that their special isn’t an insta kill anymore. For that, Minions shouldn’t get a life-span, they’re alreayd pretty week as-is.

As for the cyclops, yes to them getting an insta-kill back. I was just playing a game against the ai, and i had a few of them, they were throwing war elephants around, and the elephants were not dying. Though to be honest, the fact a cyclops can even pick up an elephant is an achievement.

As for medusa’s petrification, it DOES work on human units, it’s an insta-kill on those, it seems to be the myth units it doesn’t insta-kill (like colossi). Though on a side-note, Perseus now also seems to be able to petrify humans as well as myth units.

As for the kraken, yes, that should be able to kill with a throw.

What about the Carnivora? That has an eat special attack, but it uses the game logic for throwing units in the xml code (at least in the old game, havent looked at the new code yet)

As for Hydras and Scyllas, they actually now get a damage buff each time they grow a head, I don’t think they did in original AOM, or if they did, it was so small it wasn’t really noticable. I really hope they don’t nerf hydras/scyllas before release, or after, leave them as they are, they’re meant to be tanks.

Wrong, saw Magic play and have 21 minions from 2 mummies now. If anything, it probably needs some tuning down.

Lot of the damage is in landing effect now. Cyclops needed special nerf because their special combined with the fact that were by far the strongest classical age myth unit statwise, ment that Pestilence was quite bad godpower. Now pestilence is good and Cyclops slightly worse but still the best.

I made a typo. I wanted to write “now” instead of “no”. Huge difference.
Medusa costs Wood now and also less Favour.
So the Medusa is cheaper then most other Late Game Myth units.

Also you get 20 more villagers now so everything is a little more affordable.

Maybe the Medusa function should change:

  • She can petrify every unit (except heroes)
  • Petrifying costs time depending on enemy HP (most units are instant)
  • The unit that is petrified slows down unit it’s completely frozen
  • The target slowly gets more armoured like frozen units
  • If she is killed while casting the target slowly stops being petrified
  • Multiple Medusa targeting the same unit speeds it up making it almost always instant
  • It works against Titans too but takes very long

This way the Medusa keeps it’s ability against every unit but also is not an instant kill anymore.

For the Mummy.
I prefer the unit being about making an army of minions instead of instant killing strong units.

I wonder if the Argus was changed.

Not a half bad solution to Medusa.
I mean ideally I’d rather (and I think most others too) would they just reverse the change and give them back their insta-kill. Cyclops and kraken too. But if they are adamant to change it (for whatever reason), then this is a decent enough solution. Stronger the unit, slower the petrification happens

I love the idea of sending out 10 Medusa to slowly petrify an enemy Titan.

A lot of myth units are way stronger now which is great; how much pierce attack does mummy have now, 40? Not a surprise that it can convert all those units coupled with the spammable special ability.

However, some iconic classical age myth units like centaur or cyclop feel very underwhelming, unfortunately.

One of the things that I never understood about AoM is why is there no way to upgrade Classical Age Myth units in later ages?
How can they be not OP in Classical Age and still be viable in Mythical Age?
There should be some late game upgrades for early Myth units.

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i agree the curse (mummy), poison (wadjet and scorpian) and dot (nidhogg) dmg changes are pretty awesome. units like minotaur can now gore multiple ppl which is awesome too and nemian lion roar can stun with upgrade.big win.

but i can’t remember that every thrown unit by cyclops did die. hm… i honestly think they should throw units quicker and be less rooted during animation.

mountain giants look and sound cool but their animations feel not impactful enough like e.g titans attacks do now way more which is a great thing.

I have heard that in AoMR Myth units shadow upgrade when you advance in Age.

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I have not seen that written or mentioned anywhere.
Nor did I ever notice any stat improvements.

Start at 7:30

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Costs and ability cool downs can be changed for balance. In her current state, and while you’re idea is better, she is worst than a frost giant.

How about she kills human units but freezes myth units? Maybe being a fellow mythological monster gives them a degree of resistance that us mere mortals wouldn’t have. Resulting in taking a nap rather than death. Could be similar with Argus and Mummy. Insta kill humans but damages myth units or cause some kind of effect to them.

Cyclops and Kraken need a full revers though. Their was nothing wrong with their ability.

Perhaps certain myth units could be unaffected: I’d settle for more “accuracy” - living myth units are petrified like humans, but constructs (colossus, automaton) or like undead (mummy, minions) are unaffected and instead just “frozen” similar to the frost giant freeze, just stoned instead and receptive to regular attacks and damage?
Cyclops and kraken fill reverse to OG though

Bit too early for me at least to say which I prefer, especially because I didn’t get to experiment with the Beta as much as I would have liked. I don’t mind the Cyclops change, but and unsure regarding the others.