[Poll] Cyclops, Medusa, and Mummy Retold Nerf

In the current Retold Beta the Cyclops, Medusa, and Mummy have had their signature single unit kill ability removed. What is a medusa that can’t turn someone to stone? Is this a good change or a bad one?

  • Restore Cyclops, Medusa, and Mummy instant kill?
  • Don’t Restore Cyclops, Medusa, and Mummy instant kill?
0 voters
1 Like

Hard yes to this, unbelievable nerf that makes 0 sense

3 Likes

The Medusa got the instant kill removed too???

Kraken too (the throwing attack against land units)…

1 Like

Don’t Medusa/Mummy still do like 400 damage (at least it felt like that when I used it agains colossus)? That is instant kill against all non myths (not jarls or elephants) and most Classical myths. I think its fine they cant oneshot every other myth in game.

I think cyclops ability was changed so that its supposed to focus on doing AoE damage with throw, there is even tech that improves the throw splash radius now. Nerf to cyclops is fine because pestilence is much stronger now.

The change was pretty good. I don’t think someone clicking Hera/Osiris should stop enemy making myth units completely.

5 Likes

In the trailer you can see medusa turn enemies into stone but I guess thats an older build if she no longer can do that.

no they can do it. they just need more some sort of windup and i think what OP wants to say is that they get to stone but some will survive that i assume. like mummy who definitely don’t insta kill fire giants anymore. i think thats a good change. make them stronger elsewhere instead. (i mean mummies look beefier now anyway)

3 Likes

While I appreciate some of you might think this is a “good change” as you can see from the poll the VAST majority of the fan base suggest otherwise. Insta killing gave these myth units an edge, made their use strategic, but also was a huge part of the immersion and fun. They said they wanted to make AOM “how we remembered it”. Well I remember krakens lobbing soldiers from the shoreline, and using my Medusa to turn my bro’s first colossus to stone, or armies of cyclops lobbing everyone away to their deaths.
Removing their insta kill feature is probably one of the most egregious changes they’ve done and is a game changer for the worst. I get they want e-sports but come on, the casual player is 99% of the fan base who wants the fun

2 Likes

The old system had flaws because it mend that some Myth units basically just remove techtree options from the enemy.
If I choose Colossus and you choose Medusa, I will simply not train any Colossus ever against you.
Especially now that you can manually target the ability.

3 Likes

Wow 17 voters in a poll biased towards one choice during situation where most people are desperate to find one reason to hate the new version. FAST, DEVELOPERS PLEASE return Medusa and Mummies to their former glory because we had great memories with them in year 2002 and new Medusas/Mummies cant do exactly the same to 100% of units, only 95%. It is unplayable as it is. /sarcasm

In all seriousness. I don’t see you guys complaining about Hydras having regen now. What about all the hard work we spent to hit farms and animals to grow heads???

1 Like

Well looks like I won’t be using those myth units much anymore. Hate the change.

Riba, don’t get stroppy because you seem to be wanting a game vastly different from the OG.
Most people aren’t looking to hate on the new game, we want the game to be the best it can be. We’re not complaining, we’re trying to have discussions and for this one it does appear you’re in the minority. In the end the poll speaks for itself and it looks like you’re the one who’s going to throw your toys out the pram because you can’t get the game that only you want. We’re here providing feedback and opinions and you’re throwing unnecessary shade.
We don’t complain about hydras having regen because this is Age of Mythology: it’s about myths and monsters. The myth units are the games unique selling point. So buff them, make them the powerhouses they should be, give all of them options and bonuses that makes a player want to pick them. We just don’t want them nerfed.
Not picking colossus cos your opponent has Medusa is not really a viable counter argument against it. You could always micro an ability by having the Medusa attack a certain target. Just micro your colossus away, slow down the recharge time for these abilities, etc. With the favour and pop reworks it appears you can build way more myth anyway. Focus fire Medusa’s down. Keep your colossus back until the medusas have been dealt with. There are plenty of ways to deal with insta-kill abilities.

1 Like

What harm would it have done to keep the kraken’s instant kill attack on land units though?

It’s not even a question of consistency, because in the techtree we can see that atlantean Argus has kept his instant kill attack (unlike medusa or mummy) and lampades can transform human units into chickens via upgrade now.

And somehow they managed to make cyclop, the most iconic aom myth unit, even more useless than before with this special attack’s nerf, I have yet to see one serious player making 1 or 2 more of them in Retold, furthermore unupgraded cyclop still does pathetic damage vs buildings as always.

1 Like

I think that I know why they do this. Important units (like Hydras with many heads) became useless once units like medusas entered in the game.

1 Like

I see what you’re getting at, but the thing is, they didn’t. It just forced a player to think more about protecting your myth units against mummies or medusas when you knew they were coming. It made the game more strategic, not less, as you now were forced to plan on how to deal with it.
Speaking of the Medusa specifically, there is now zero reason to get Hera over Heph. The bonus of choosing Hera was this expensive but powerful myth unit. The payoff now for going Hera and building Medusas isnt worth it.
With the intro of all Greek heroes now having ranged capabilities, and the Norse getting ranged heroes, it makes even less sense to nerf these myth units. They can now be taken out easier, so why make em weaker on top of that?

You don’t not make a colossus. You use strategy. Medusa and Mummy are expensive. If the enemy has more then 2 ate a time it’s because you’re going to lose anyway. Swarm them with disposable units, target them with heroes. Once you kill it than you send you’re big boy forward.

1 Like

They upped the damage to compensate for removing the instant kill ability. Which feels like a cop out more than it does a rebalance. We aren’t “complaining” because we want Retold to be bad. We are being critical because we want it to be good. They did such a good job with all of the other DE games, it would be a shame if they dropped the ball now just because nothing will beat AoE2.

The Medusa is now cheaper then a Hydra or Manticore,
Their upgrade also reduces the cooldown now.

The Mummy now also costs Wood instead of Gold.

Not sure how the mechanic works now.
I haven’t tried which units they can insta kill and which they can’t.

Maybe they should be able to do it on all human units no matter how strong but not on all Myth units.

You gotta consider the the Wonder Age exists now where all myth units are stronger and you get extra favour.
Then you will see a lot more myth units on the field. Having a Myth unit that can one hit any other sounds pretty OP in that situation.

Mummy deals curse damage now which is cool: every unit hit by its special attack becomes a minion when it dies.
Medusa, on the other hand, deals huge damage with her special against myth/human units (and petrifies them) which is also fun.

Really, my only complaints are just about Cyclop and Kraken because, in my opinion, they should definitely be able to insta-kill thrown units again along with the AoE damage.

1 Like

Thing is though, minions are so meh. The best thing about the mummy was that it insta-killed the unit, not that it turned it into a minion. Mummies aren’t that great without this ability.
AOMR sort of promised to give an aid to the myth aspect. They’ve buffed a load of previously redundant myth units such as trolls so we can see way more variety and builds. But negating the mummy means we’ll likely rarely see it.
As for Medusa, petrifying something temporarily kinda negates the point of petrification…it should be able to retain its ability, just perhaps with a much longer cool-down.
Both these units are mythic units, meant to be the best. But without these abilities they are outclassed and almost redundant. I doubt many players will build them.
Agreed with you on Cyclops and Kraken though. Why they felt the need to get rid of the krakens ability is a mystery. It was so rare and situational and hardly a game-changer, just more of a cool visual thing. Both these units could only do it to human soldiers too so it wasn’t exactly an OP thing.