Quickwalling is a big thing in AoE2 and is really rewarding when applied correctly. It can change the outcome of a situation quite enormous is a positive and negative way and it’s a useful skill to learn and master. It’s one of a thing that I’d really like in AoE4, however im not quite sure if quickwalling is only possible if the map layout is grid based or if it can be implemented in such a way that quickwalling can work efficient and fast with a dynamic placement system.(gaps are harder to see/fill with a dynamic system)
So therefore Im quite curious what people think about the general layout of the map, i.e. if the map should be grid-based(like AoE2) or dynamic(like AoE3), because I think the latter will reduce or even remove the quickwalling.
What layout-system should AoE4 use?
- Gridbased map/placement (e.g. AoE2)
- Dynamic map/placement (e.g. AoE3)