I would have preferred Starcraft’s version of pausing with no mandatory wait time and it being at the courtesy of your opponent, but with a maximum of 3 pauses for a 1v1 game instead of 5. The rest I don’t really care.
That’s wildly unfair. Games should come down to skill. Elements of chance if they exist should exist in balanced game mechanics, and not for IRL reasons.
It’s not fair for other people either to be forced to wait on people who have IRL obligations, which is why it should always be at the courtesy of the opponent to accept your request to pause. That’s how it’s implemented in Starcraft 2 and it works flawlessly. There are a few individuals who still abuse it before surrendering, by using up all their pauses and forcing the opponent to unpause 5 times, but it’s still a better implementation, much less abusable, and most of the time people are understanding.
If you think being made to wait up to 60 seconds is unfair, I don’t really know what to say.
I think the current implementation is too permissive, but I don’t think the inconvenience of having to wait 30 - 60 seconds for someone to attend to something is inherently unfair. Not in an RTS game when “short” means, what, 20 minutes? On the low end, assuming a modicum of skill balance.
If someone is griefing, then there should be a report category for that. Beyond that, tighten up the timing and the amount of pauses. Three would be okay, imo. That should be enough.
Overcorrecting would be a waste of everyone’s time.
(pun not intended at time of posting, but I’m keeping it in)
Your imaginary points are not any more important than your opponent’s time. And since you’re the one inconveniencing them, it makes sense for you to have to ask permission. At least to me it makes sense, which is why I prefer SC2’s implementation (which happens to also be less prone to abuse).
With the current implementation, I don’t even have to ask permission or apologize for the inconvenience. It’s like I’m entitled to 1 minute of my opponent’s time. I can just pause and have a 1 minute chat with someone, and then unpause without saying anything to my opponent, because the game allows me to do that. Whereas in the other implementation if I did this, opponent would go “?”, and if I didn’t say anything it would be up to them if they wanted to wait or not, and for how long.
Nor is my opponent’s time more important than my own.
Ultimately, anything like this can be griefed. Requiring an opponent’s permission demands as much good faith as the current mechanic. It’s up to the developers to choose at the end of the day, and I’ve already given my reasoning.
If you want to invent scenarios where your opponent is deliberately wasting your time, you can feel free. Just as I can imagine opponents repeatedly denying me the ability to pause because they felt like it.
The overall balance of the current implemenation is something I think the developers need to fine-tune regardless (as I’ve also already said). I stand by that. But I’m not convinced by any appeals to bad faith on behalf of pausers that don’t also take into account bad faith of any other player in a game. To prevent more circular debate, and to give more time to any other folks reading, I’ll bow out here, thanks.
All relevant RTS games have pause button and in-game editor but AoE4 is the game that likes to be special.
In a Moba or Shooter (team games for the most part) if you have an unforeseen event at home where you are going to be away for 1 minute, you could hide with the character/legend somewhere so they don’t get killed unlike the RTS which forces you to be focused on the screen at all times.
It is a polite gesture of adult people and where no one is forced to have to accept the opponent hitting that pause button, so there should be no waiting time but there should be a pause button.
Seriously tho… for what reason does anyone need a 30 second break. You have no time to achieve anything, other than maybe take some sips of your coffee that’s going cold. At least with 60 seconds you may have just enough time to use the bathroom on a long game.