1.Do you think springald should be an anti siege weapon again?
Yes
No
0voters
Do you think the HP and damage nerf to sieges in castle age should be kept?
Yes
No
0voters
Do you think that should be created at the university a tech that make mangonels and NoB as effective as they were before the patch, including automatic aiming?
Yes
No
0voters
Do you think the changes in elite army tactics should be reverted?
Yes
No
0voters
Do you think English should receive unique tech, instead of Silk Bowstrings?
Yes
No
0voters
Do you think the changes to biology tech, that improved the cavalry HP by 30%, should be kept?
Yes
No
0voters
Do you think the new hand cannoneer’s technology should improve the damage against all units, instead of just infantry?
Thanks for the poll. Good questions, matches a lot of the feedback that I’ve seen in the community. It’s good that it was kept to yes or no, with a 1-5 satisfaction poll at the bottom.
I’m on the fence with infantry buffs? Cavs have significantly improved and infantry units got double nerfed (springalds, army tactics). The balance if possible is to find a spot where range cav has its advantages and range infantry has its advantages.
Range/cav has flanking, raiding and siege popping abilities/advantages.
Range/infantry is slow? Not tankier?? Has more counters??? I’m drawing a blank on what advantages this comp has over the above mentioned??
Now i think about it??? Before this patch the most consistently absurb composition most ppl at high levels griped about was crossbow spear springalds. That combat beats everything!!! This patch has absolutely put a damper to that old god comp bc springalds are re-purposed and spears get double countered along with already soft counters to spears (maa crossbows)?
I never thought i would say this, but after played some games, I really miss a unit that plays the role of the springalds before the patch. Also, the ranged units are very op at the moment. Before the patch, the mangonels in the castle era were oppressive and the springald war was boring. It needed to change, but now the late game is not good.
springald must to be anti-siege,if we lose a charecter like anti-siege weapon,just only push mangonels to an awkward position,or they useless in too little,or so strong in numbers that cannot to against,if still keep mangonels like this patch,the end of mangonels is only way to marginalization
bombards need 350w500g&50d,and new patch give mangos 85%,so bombards need 18 shot to destory when one shot to mangos just 7.5d,and mangos just 400w200g.
in view of bombards even cannot kill a vill at one shot,I dont think its useful way about anti-mangos in economics
sum up:A massive change to the game mechanics that caused some players who could no longer afford the cost of their time to give up.
The balance damage caused by the modification of the game mechanics did not have enough patches to adjust in a short time.Forcing the extension of the time to end the game at the late game, and some of the originally very supermodel civs were still not effectively adjusted, but created a new strong lamer civ