What Springalds need is a big nerf against regular troops, and a big buff against sieges.
When playing against Chinese players who build 10+ clocktower bombards, I find there is no way to counter them. They have 950 HP almost to the point of elephants, Springald’s +20 bonus damage vs siege is a joke compared to it, 10 Springalds shoot together cannot kill even one, I got wrecked. I then tried to assault with 50 horsemen, again they got wrecked. And now horsemen become even weaker, the late game will become world of tanks, purely bombards vs bombards.
My BIGGEST fear with nerfing springalds is that with Civs like Delhi that don’t get any special siege they lose a lot of their anti-siege capability. Nerfing springalds is a big nerf to Delhi (although it balances the other civs). Just feeling some Delhi sadness.
well they just said in the patch notes that they are aware of springalds so what about chill and wait? it takes time to do something like that. So be patient.
“The dev team is also keeping a close eye on the ever-evolving meta, and are aware of a certain, specific siege unit out-performing its counterparts (Springalds, for those searching for this specific topic ). The team is looking to make sure it’s reminded of its role as an anti-siege specialist and will be working with the workshop to deploy it in the future.”
After some easy maths, it concludes that Horsemen in early game tank 1 arrow less from archers and LB, but can tank a little more on late game. They become more weak against all melee units too and springalds (?), thing is horsemen are almost not used in late game so they’ll in my opinion not be used at all now.
If you add to that the spearmen buff, they’re now only designed to run-by on villagers with no villagers bonus damage though and still have the bonus damage against ranged units, but who build mass archers without few random cheap spearmen ?
Its imbalanced, I had a pretty sizable horsemen squad lose to longbows with defenders advantage, and I had prescouted his longbows incoming and had towers. He stood still after my horses charged him and killed all the horses
A blob of horsemen lose against a blob of archers. It’s clearly a pathing and targeting issue. Horsemen have to run around to find a target while the archers just have to stand still and shoot. The devs know about this already and are trying to figure out what to do.