Hi everyone! Let’s discuss here about the settlement system whether it should be kept or not.
Personally I love it, because it adds more depth to the strategic aspect of the game. However, I would like a small rebalance so you’re not too disadvantaged pop wise for losing one. Moreover, sometimes the settlements are poorly distributed on random maps, so a player can be advantaged over another, making the game unfair. Fixing this would be greatly appreciated.
The current settlement system should be 100% kept, I don’t even know why there is a debate in the first place, to be honest.
The main reason is simple: gold is definitely the most important resource in this game.
Imagine a player building his settlement right near a goldmine, this will lead to an unfair advantage for defensive civs and in particular egyptians (or also for norse if a player builds his settlement right near his 2nd hunt spot).
Just make more aggressive maps with key resources like hunt, gold etc. spawning further and less protected.
Removing the current settlement system would be the most stupid thing that devs could do.
Keep it if not expand it. I mean, we could add something similar to the natives system in Age 3 to expand to mythical creatures and gods that would be hard to get to with the current system that limits each civilization to 12 gods (3 major gods, 3 per age).
Actually yes, someone said “TC’s are too important to be locked behind random place on a map.” In my opinion, that’s part of what sets aom appart from aoe. And even though I agreed that natives would be a nice addition, this should be only on certain map or at least be toggle on/off and they should be appart from TC settlements.
Who are you calling stupid though? I think people have a right to express their opinion and devs wouldn’t have made a topic asking for what we’d like to see in Retold if they’re were not prone to make some changes to the game, just saying.