[poll] Should wild animals attack villagers?

Then those people probably aren’t playing it either way. At the very least not competitively.
I never played Starcraft. I heard a lot of good stuff about its story and factions. I never heard anyone say good things about their maps. Tho, to be fair, I haven’t heard really bad things either.
I did play Warcraft 3. Never touched the multiplayer.
Both Starcraft 2 and Warcraft 3 are widely considered to be among the best RTS games ever made.
What do they have in common? Good singleplayer stories, iconic characters and factions, fun gameplay.

2 Likes

I made a bug report addressing the topic at hand. Please treat it as a petition to make predators great again.

1 Like

Competitive Players are often a bane on their own games. On premade vs procedural generated maps, from what I understand, in competitive settings, they often result in different emphasises- Premade requires a sort of memorization and often results in prettier, more well thought out maps, while procedural results in a need for more flexibility, but often, the differences between maps can end up negligible between generations.

I believe it would be interesting if wild animals returned to being truly wild, but with one condition: the range of attack. Crocodiles and other animals don’t attack humans just for fun, they attack when they feel threatened, are hungry, or when a human gets too close. So, I think wild animals should attack villagers, but only if they get too close to them.

In the old Age of Mythology, animals attacked when they saw villagers from a distance, which I found quite bad, because the range was very long. Even if you tried to circumvent the animal, it would still pursue and kill the villagers. One way to make the wild animals attacking villagers more fun would be to decrease the range required for them to chase villagers. This way, you only need to circle around the animals and they won’t get upset with you.

2 Likes

It does feel like a change that was made because competitive players think losing one villager or scout throws the whole game. But Age 1 DE, Age 2 DE and Age 4 all have wild animals that attack units. (Age 3 only doesn’t because it has Treasure Guardians instead.)

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I can guarantee that losing one villager can ruin the game in the classic AoM, but it’s not the same in AoM: Retold. And I liked that because AoM: Titans was very methodical; if you made a mistake, it could quickly lead to a disastrous defeat.