Croatians would be nice, after all they had 100 year Croatian-Ottoman war and pope Leo X called them Bulwark of Christianity
Always tought that if Spanish were to be implemented, must be followed by aztecs.
Also i was thinking like some variant civs like Mongols - Tartars or ottoman - Selyucids, etcā¦
Simple reasonā¦ people only know the classic civilizations that are taught in schools, films, series, soap operas, animes and pop culture.
I never learned it at school and I practically donāt remember seeing any film or series talking about and demonstrating the history, culture and architecture of the regions: Indonesia, Indochina and South India.
I had to research after I became an adult to find out what they really were like, some, like in the case of Indonesia, I only discovered in AoE2, I had no idea that there was a medieval military army there.
Many only know the following civilizations as āexoticā: China, Japan, Korea, Vietnamese, Aztecs, Incas, Vikings, Byzantines, Persians and North India.
Now, ask someone, what were the empires like: Majapahit or Ayutthaya?
Most of the guys donāt even know they existed.
In general, In the country I live in today, many think that I am surrounded by ###### #nd dangerous animalsā¦
Some believe :
- that I sleep with a Jaguarā¦
- that I have a panther and a capybara in the garage
- in the garden an infestation of alligators
- and finally monkeys several on the roof.
kkkkkkkk =D
People know very little about the world, only those who actually read, really research or travel to really see itā¦ otherwise they remain in the popular imagination.
But in my humble opinion, the most beautiful and differentiated civilizations in the medieval world are:
South India : Cheras+Cholas+Pandya(Tamils), Hoysala, Vijayanagara.
Indochina : Ayutthaya(Thailand), Khymer, Burmese.
Indonesia: Srivijaya, Majapahit.
I hope to see many of these civilizations in the future so that more people can get to know them and be surprised by them.
Khmer is the largest civ amongst these, hopefully they will add it. And Vikings
According to what an insider told me, they are not going to include the Spanish, but he did not tell me if they are going to include the Castiliansā¦
Burmese is much more larger. Read about First Toungoo Empire
The First Toungoo Empire is from the mid-16th century (it no longer fits the game)ā¦it could fit in AoE 3ā¦
Very nice indeed!
Would be a great addition to the game!
Sorry to correct youā¦ but I will
There is no exclusivity to the 16th century, in being only for AoE3. The 16th century in AoE3 is just the initial period of the game, as AoE3 goes much further.
The 16th century has already been re-presented several times in AoE2, there are several campaigns that prove this. If there were no 16th century in AoE2, many histories and civilizations would have to be revised.
AoE4 has already been mentioned by the developers themselves, which will portray a more modern period and going further than AoE2, including the 17th century, something they recently announced.
Anyone can see that AoE4 is more modern than AoE2, just by looking at the number of new gunpowder weapons that are in the game.
Enough introduction, here are some facts:
Burmese in AoE2:
Bayinnaung Campaign, depicted in AoE2, takes place in the period 1538-1581 (16th century).
Bayinnaung was king of the Toungoo Dynasty of Myanmar (reigned from 1550 to 1581).
Description about the Burmese at launch in AoE2:
āThe Burmese are a Southeast Asian civilization based on the Pagan Empire and the Toungoo Empire. Introduced in Age of Empires II DLC: Rise of the Rajasā
Now,
Japanese in AoE4:
Look at the differences between the Japanese in AoE4 and AoE2, it is possible to notice several more gunpowder weapons. Therefore it should be a longer period than seen in AoE2.
Description about the Japanese in AoE4:
āIn Age of Empires IV, Japanese civilization spans the late 8th century AD to the early 17th century AD. The collapse of imperial power separated the Japanese into small kingdoms, ruled by warlordsā¦ā
Now itās explained why they have more firearms than seen in AoE2.
- Iām just going to say this: there will be more new civilizations that will encompass part of the 17th and 16th century in AoE4. Even more so, now the variants can portray an extremely short period, any story/group/hero/dynasty/empire and so on could come.
Yes, and how the Native American civs are represented in AoE 2 and 3?
in AoE2, they have generic european infantry (swordsme, crosbowmen, halbediers), + advanced siege engines like Onagers, Scorpions and rams + Galleons and fire ships with greek fire
in AoE3 , the aztecs, aside of being archaic culture compare, have siege artilery and cavalry in infantry form - elite archer with long missile abble to take down fortress
both ārepresentationā are bad
First toungo is a bit outside of Aoe4 timestamp unfortunately. It was founded almost 200 years after the Ottoman which is already borderline.
Kmher is largest for AND appropriate timestamp.
Ok, they seem like reasonable arguments to meā¦as long as they donāt go beyond the 16th century, itāll be fine for meā¦if AoE 4 goes into the 17th century Iād start making noiseā¦let them cover everything they can between 1000 and 1500 and then we see if we stretch the chronology forward or backwardā¦if they include a Viking campaign they will obviously have to consider the period 800-1000ā¦
Of course, maybe the Pagan Empire (850-1300) fits well into the game (it is almost contemporary with the Abbasids)ā¦
You forgot that AOE is a game
Exact historical representation is beneath gameplay purposes
Sorry, but I disagree with both
Has anyone played the Burmese campaign in AoE2 or has no one played it and are they talking about something they havenāt seen?
There it shows the entire campaign and achievements of the first Toungoo Empire.
My goodness, what a disappointmentā¦
I donāt understand the difficulty. Are you going to ignore the content as if it didnāt exist? Or did no one buy the DLC (Age of Empires II: Rise of the Rajas) and they donāt know? I hope youāre not trolling!
It doesnāt matter what appears to be āappropriateā in a periodā¦ what matters is what was done or portrayed in a game or campaign. The content is there. You canāt pretend that it doesnāt exist, something that is there.
Image below: Toungoo Empire at its greatest extent (1580), exactly what was portrayed in the AoE2 territorial conquest campaign:
AoE2 portrays a very long period, starting in the middle of the 4th century and going until the 16th century.
The 16th century is represented in the campaigns, however, in the weapons it seems more that the game focuses on the 15th century. Maybe thatās why it causes confusion, but you canāt ignore the 16th centuries in the campaigns as if they didnāt exist, because they are there.
- Due to this immense period portrayed in AoE2, it appears in the civilizationās launch description:
āThe Burmese are a Southeast Asian civilization based on the Pagan Empire and the Toungoo Empire.ā - I will repeat:
āSoutheast Asian civilization based on the Pagan Empire and the Toungoo Empire.ā - Iāll repeat it again:
ābased on the Pagan Empire and the Toungoo Empire.ā
I think it should be readable now. - Wait, Iāll repeat it once againā¦
Just kidding. =P kkkkkk
In short, it encompasses both Empires, both the Pagan and the Toungoo Empire. Although Toungoo is more for the Campaign, as they could have shown more about gunpowder weapons, this will be for AoE4, in which it will bring the most complete arsenal. (AoE4 is already doing this with all civilizations, all of them so far are more modern than what was seen in AoE2).
Now talking more about AoE4, everyone should have already seen or read, that the developer himself said that it will start more modern and end more modern than AoE2.
I remember in an old interview, even some colleagues on the forum said this, that AoE4 starts in the 8th century and is believed to end in the 16th century. This is not mentioning the period of the campaigns, but rather the actual gameplay, units and weapons . So we are better armed than AoE2, where the arsenal stopped in the 15th century and only the campaign continued until the 16th century.
Just look at weapons like: the āOzutsuā and āColubrine Cannonā, which were weapons widely used in the 16th century.
As for AoE4, the history period is between the 8th century and the 16th century (perhaps even the beginning of the 17th century, due to the description of Japanese civilization. But it is likely that if the 17th century appears, it could only be as a final part of a campaign and not as part of the weapons technology in the gameplay).
So in the case of the Vikings, itās pretty easy 701-1000 (8th to 10th centuries). However, there is nothing stopping them from creating Denmark as a civilization and later bringing in the Vikings as a variantā¦ or perhaps they do it the other way around. kkkkk =D
- One important thing here, the colleague here, gave the correct answer :
Congratulations, thatās it.
In short, the game is not an accurate documentary, so there is no appropriate period, they will do whatever is best for the historical understanding of the civilization and for the gameplay.
I havenāt played AEO2 but it doesnāt seem to be the same timeline.
AOE4 is more accurate historically and all civ belong to same 900-1500.
Ottoman is the most modern civ in game and started in 1300. I donāt think a civ from 1500-1600 would be appropriate when there are so many things to be added to game first such as vikings, aztect, khmer.
Itās strange that you even mention the 15th century or the 9th century. Did you read what I wrote?
AoE4 is full of civilizations that also depict the 16th century. It is in the description of the civilizations, including weapons from that period are also in the game.
I donāt understand why you still insist on the 15th century. The game doesnāt end in the 15th century for many civilizations. Thatās strange.
I mentioned that the game is not an accurate documentary, because there are still people who want āaccuracyā, especially in ātime periodsā.
This is so easy to solveā¦You make it too complicated
Look at Chinaā¦ does it focus on just one Dynasty?
How about doing it like this: instead of being ājustā Toungoo Empire, call them the āBurmeseā.
Okay, easy right?
So when building the landmarks, there could be one at the end that re-presents the Toungoo Empire, just as is done with the Chinese Dynasties. This way it would be perfect, portraying the history and technology of the time.
I see that you admire the kingdom of Toungoo a lot, its okay.
About its possible civ (Toungoo): In theory, with civs like Juana (1412-1432), or the Order of the Dragon (1408-1437), although they are variants, they left open the possibility of certain kingdoms to be civs, even if they last less than a century. Well, as long as they have enough material to be their own civ (units, landmarks, mechanics).
Considering the demonym of the Togoo Kingdom, Burmese, or it could be together with the Pagan Kingdom and the Ava as āBurmeseā (theoretically: 849 - 1590) for Aoe IV, or be a variant of the civ of the Avaa Kingdom , with new units and/or landmarks (849-1590).
Of course: Can you think of any unique units for the CIV? That is the biggest decision when planning a concept. For Aoe II the Burmese were given Mounted Dart Thrower. In theory, due to their use of elephants they would also have War elephant and Tower Elephant but in a Burmese version (It is assumed that these units will end up becoming common or regional in the future, since many civs used elephants of war).
Burmese Landmarks.- Well, as long as they are from some Burmese dynasty between 600-1650 I donāt see there being a problem. At least for the moment I only see 3 patterns for Landmarks:
1.- As long as they are from the name of the people of the civ it represents, and
2.- That those of Feudal were building from the beginning of the Empire, and those of 3rd and 4th age are for their intermediate or final stages without any specific order, but more oppulent that the feudal ones.
3.- That they are functional for the mechanics of the civ.
To give an example, the Ottomans have 2 feudal landmarks from the Selyuk period, before the appearance of the Ottoman Kingdom, but since they are part of the name of their empire in its beginnings, it is fine. Their other landmarks complement their Vizir point and Free units mechanics.
Regarding Wonders.- the latest wonder built in the game period is currently the Ottoman Blue Mosque (1617), followed only by one year by the Japanese Mosque (1616ā>???), which is one of the more than 500 tombs by Ieyasu. (If youāre wondering how he has so many, itās because when he died there was competition over who was the most lambiscan nobleman who could make him the most beautiful and largest cenotaph, hehe).
Itās ironic how people here are okay with Portuguese civ but when it comes to Burmese, itās out of timeline. What more to say
I know, I offently say , āit is game, multiple things are abstractā
But multiple people want to have thing at least realistically or ābelievableā , which the Aztecs with balistas, galleons abble to sink spanish fleet, or longe-range archer abble to take down the castle, are not
That is, why the native americans are āproblematicā choice for AoE4
Yes we play it, except that we consider it too late for AoE 2ā¦in AoE 3, with musketeers and falconets, it would feel better representedā¦but yes AoE 2 from The Conquerors goes until 1598 (although at that time it would already be full Early Modern Age)ā¦
Thatās whyā¦the devs overpopulate AoE 2 with campaigns in the 16th century and on the other hand they give AoE 3 few historical battles and no new campaigns (not even in the 17th century with so many events that occurred in that century), but well, thatās another topic that doesnāt matter hereā¦and AoE 2 starts at the end of the 4th century, since in the middle of the 4th century it is still AoE 1/RoR (see the Roman mission of The Huns Are Coming and the 4th century missions of the Yamato campaign of the original game)ā¦
AoE 2 covers from 400 to 1600, AoE 4 from 750 to 1670 (although the latter is more flexible, the Rus campaign goes up to 1552)ā¦
Itās fine for me, let them do what they wantā¦